Info > Feedback and Suggestions
Pilot Tool Suggestions
Dementio:
Well, I can say that vertical dodging with these tools is a thing and since I use vertical dodging myself pretty often without instant losing my balloon, I am against the decision of a weaker/slower hydrogen/chute vent. Of course troubles arrive when balloon poping gets thrown into the mix, but that is a topic in and of itself.
Since when does click-to-activate introduce a cooldown?
The visual indicator that the tool is active selected is usually visible on the bottom of your screen. The selected tool is highlighted. If you can't be bothered glancing at the bottom of your screen, then I wonder how you could be bothered looking at your own throttle which does not move with your screen and is thus not visible 100% of the time.
Perhaps this game is too demanding, for pilots at least, but I don't know if click-to-activate on everything would solve that.
If you are that concerned to know just how damaged an enemy ship is, maybe you should bring a spyglass for yourself. Give up at least one superior mobility/utility tool to gain superior knowledge. As a pilot, you decide if it is worth it.
I am not against changing (= improving) the range finder or against a possible addition to the spyglass. I just think some of your changes are making it a bit too easy, if they are not completely unnecessary (limiting spotting to range). But that is only my opinion.
GeoRmr:
My suggestions:
Spyglass - keep as is
Rangefinder - remove the targeting circles (they are just terrible), give it the ability to spot but only for a limited time (like captain spot, maybe diagonal lines) - when only range finder has been used to spot no range is displayed, when the ship has been spotted by a spyglass and the range finder, the range is displayed to all team members (all ships) and the range-finder spot lasts the duration of the spyglass spot.
Edit: Instead of removing the targeting circles add a check-box in the options menu for players to turn them off.
Second Edit: Instead of raw distance, display lateral distance and angle of elevation.
Third Edit: Range finder spots don't show on the map or compass.
HamsterIV:
One thing I would like to see on the range finder is the ability to mark non ship objects like mines and buildings. preferentially with a circle and range to circle on all the crew member's UI's for as long as the crewmember is holding down the mouse on the target. This could be used to bring the captain's attention to objects that can't be seen from the helm. Such as when a ship is descending on top of a building in paratan rumble. It could also be used to point out targets in clouds for when the spyglass fails.
Milevan Faent:
New Pilot Tool: Balloon Armor
While active, balloon takes 50% less damage, but rising speed is reduced by X%, and falling speed is increased by Y%. Lasts for 3 seconds after turned off. Replace X and Y with balanced numbers.
Assuming a visual effect is added, this would basically be a semi-flexible but durable and very light material that can be retracted and stored in sections around the balloons. When on, they would cover the balloon. Assuming no visual is added, this would still be the explanation of why the balloon is taking less damage. This is basically a tool to aid pilots in dealing with balloon popping. Right now, my personal experience shows me that if my balloon pops, and the enemy is any good, and my crew isn't really good, I'm dead. And nothing I as a Pilot can do will make any difference. Now maybe I've just never learned how, but considering how often I've run into this tactic lately, it's getting a bit ridiculous how often I'm killed just because my team doesn't have a super-engie or something. I have not found any piloting tactics that REALLY work against it. There are some that can slow the death, some that can work against 1 or 2 ships that lack maneuverability, but they're still generally kind of hopeless situations. And this is with Drogue Chute. That doesn't do enough to save you.
Mind you, I'm talking about when you get to the bottom. At that point, there's very little if anything you can do to recover, and that's why I'm making this item suggestion. At least if I, as a Pilot, can armor up my balloon to keep them from insta-popping it every time it comes back up, I might stand a CHANCE of recovering.
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