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Aerodrome: Skies of Retribution Ruleset
Sprayer:
So how does a faction actually win? Just winning the final battle? If so, what are the points scored up to that point even for? Just to determine which teams get to participate in the final battle?
Are resources and points seperate? Rephrase: does using boosters use up the points earned in the battles?
Squidslinger Gilder:
Yeah I thought about that. Why the VIP has a quick 10 min timer. So they don't have to hide for long or engage for long. VIP teams can engage any way they want. If they want to risk the VIP, they can, if they want to hide the VIP and two ships play the distraction, they can. The attackers run the risk of having to commit immediately to catch the VIP. There is less time for them to sit there and plan. From what I saw the system worked as intended in both matches. The one team which focus fired ran into a bit of chop and took losses as a result.
Teams have had a good 2 months now to prep for this and give input. I posted the prelim designs to the original Aero teams back in July. Then did a public period for a month and a Q&A session with Abby on her show. There has been ample time given and many opportunities for teams to give input. No one took advantage of that. I can't make people give input.
Right now everyone is on the same level with the gametype. It is tactic heavy and you have to devise new play styles to be able to fight in it. This is what I hoped for in it is to see something different in the community. You have to think about the possibly strategy that your opponent will employ. I had hoped to preview it on an Ironfork awhile back but that never materialized for whatever reason.
You won't be playing it every week either. Going to bring teams through it at least once and also make sure we keep it balanced so everyone has a chance to gain points. Also the event can return to more CP centric if it is voted upon but I'd like to balance it at the start before doing a full shift. This is the hard part is making sure everyone has a fair chance at doing CP, TDM, and VIP.
Squidslinger Gilder:
--- Quote from: Sprayer on November 01, 2014, 05:04:54 pm ---So how does a faction actually win? Just winning the final battle? If so, what are the points scored up to that point even for? Just to determine which teams get to participate in the final battle?
Are resources and points seperate? Rephrase: does using boosters use up the points earned in the battles?
--- End quote ---
Faction wins by overall performance of participating teams. This week the Coalition edged out the Pact. Weekly Commander comes in and offers a chance to spend the faction points to potentially gain higher score. Course if they fail to execute then their faction might end up suddenly behind the other.
So there is 2 winners in the end. The Faction and the highest scoring individual team that finishes the finals.
And, original VIP docs had a dual VIP gametype where both sides had a VIP. Trouble was when I thought about it, it really didn't change anything from TDM. Just have a focus target on both sides. Didn't provide any risk for reward or really force teams to be creative with tactics. If its just going to be TDM with bonus kill rules then its not really changing anything. So this setup was picked in favor since it has the highest chance of teams mixing it up. If you want to run away like a scared little kitten, you can. Or if you want to engage toe to toe, you can. Either way you have to figure out how to protect or take down your opponent.
Btw, individual point totals and faction totals will be recorded to this faction spreadsheet: https://docs.google.com/spreadsheets/d/14F8FN4ChhZC_bCj_DIqZtXso-ZEZEQRwQZl4mxihvoM/edit?usp=sharing
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