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Aerodrome: Skies of Retribution Ruleset
Squidslinger Gilder:
Hello and welcome to the 1.0 ruleset for Aerodrome: Skies of Retribution. First off, there is good news and bad news.
The good news: the public refinement period is over! Slight changes did take place, nothing too major. Also changes could still take place up until the event, pending there is an outcry. They will be posted and noted. But you really should have added input during the refinement period if there was a problem.
The bad news, the ruleset went over the 20000 character limit on the forums so, you have to use the google doc link.
First off, for those that missed it, here is the trailer: Aerodrome: Skies of Retribution
Then here is the ruleset doc: Skies of Retribution
Also the badge/prize idea thread is up here: Prize Submission
Signup threads:
The Northern Pact
The Black Channel Coalition
"Legitimate" Organizer Club
Event kicks off, November 1st! 7pm UTC/3pm EDT!
Squidslinger Gilder:
Reminder to all teams. Signups end Saturday October 25th.
Squidslinger Gilder:
Had this on the mind and forgot to address it. As this event will run through a holiday period in November, I don't want to be completely rigid when it comes to the schedule. In fact, should participation be extremely bad for multiple teams for that week then the event will have a bye week. Which might not be a bad idea anyways but I'll leave it up to the participating teams to decide.
This wouldn't push it further into December, it would be a straight cut. Meaning there would be 1 more regular week in December and then the finals. If this would be a major factor for your team members and would help a lot then sound off here. It can be worked around in the storyline easily enough.
As I've ran guilds in MMOs, I know how unpredictable the Thanksgiving weekend can be. Sometimes you get everyone, other times it is a ghost town.
Squidslinger Gilder:
I'm going to play it safe. Going to make it official that we'll have a bye week on the 29th of November. So we'll run 4 weekends and then have a break, then be back for the final 2 in December.
Ightrril:
Bit of feedback about the VIP match type. I know that "the public refinement period" has finished (which I didn't hear about, probably my fault), but after playing that I feel it is pretty much impossible for the VIP to win without hiding in a corner, doing nothing (which, in Canyon Ambush would either be in SW corner, in A4 or in NE corner). This would then leave your allies in a 3v2 situation, allowing for the other team to also pick up quite a few points from kills. That would then likely lead the rest of the team to also hide in a corner as mentioned before so as to get the maximum number of points relative to the other team.
Now, of course, this would lead to rather a dull match. I personally feel that, for trying to make a more interesting match (actually fighting) for the casters and viewers, I was heavily punished.
Although since there were enough people two VIP matches ran, one VIP per overall team, it really is incredibly harmful for the fleets which have the VIP ship as people who have played really feel bad about it, personally I am in rather a foul mood right now.
The idea for VIP matches may be more so for the VIP team to stick together and run around the map several times, but with the VIP ship visible by default this creates a huge disadvantage since the hunters can just 3v1 charge the VIP while ignoring the other two ships until the VIP dies.
Introducing this game type into the event really seems like overall a bad decision to me. Ever seen a new player complaining about the King of the Hill matchtype in a Labyrinth lobby? That's how I feel now. Without having played the gametype a few tens of times I really have no idea for the best tactic for the VIP team, but for the hunters it seems obvious; kill the one with the shiny ship tag.
An alternative to having a VIP on only one team would be to have one on both, but I'm sure that would come with its own problems.
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