Bit of feedback about the VIP match type. I know that "the public refinement period" has finished (which I didn't hear about, probably my fault), but after playing that I feel it is pretty much impossible for the VIP to win without hiding in a corner, doing nothing (which, in Canyon Ambush would either be in SW corner, in A4 or in NE corner). This would then leave your allies in a 3v2 situation, allowing for the other team to also pick up quite a few points from kills. That would then likely lead the rest of the team to also hide in a corner as mentioned before so as to get the maximum number of points relative to the other team.
Now, of course, this would lead to rather a dull match. I personally feel that, for trying to make a more interesting match (actually fighting) for the casters and viewers, I was heavily punished.
Although since there were enough people two VIP matches ran, one VIP per overall team, it really is incredibly harmful for the fleets which have the VIP ship as people who have played really feel bad about it, personally I am in rather a foul mood right now.
The idea for VIP matches may be more so for the VIP team to stick together and run around the map several times, but with the VIP ship visible by default this creates a huge disadvantage since the hunters can just 3v1 charge the VIP while ignoring the other two ships until the VIP dies.
Introducing this game type into the event really seems like overall a bad decision to me. Ever seen a new player complaining about the King of the Hill matchtype in a Labyrinth lobby? That's how I feel now. Without having played the gametype a few tens of times I really have no idea for the best tactic for the VIP team, but for the hunters it seems obvious; kill the one with the shiny ship tag.
An alternative to having a VIP on only one team would be to have one on both, but I'm sure that would come with its own problems.