Well, since I wrote these up along with the other items in an email for Muse, I might as well share my other ideas here too. I'll just be c/ping though, with minimal proof-reading from what I already wrote.
PilotsPhoenix Claw: Moving on to the other tools, Phoenix Claw is on EVERY pilot right now. This could be viewed as a balance issue, though it’s not a big one. The spyglass has the same issue, but it’s obvious why either is required, and it’s not too big a deal in the long-run. However, that doesn’t mean I don’t have suggestions.
• Change to activated like current Tar.
• 5 second duration
• Cooldown: 10 seconds, +5 each time it’s used unless it’s not used for 30 seconds, max cooldown is 20 seconds.
• Damage would be balanced to deal 25% of engine damage for light engines (just to throw out a rough concept)
Hydrogen: This would get a similar treatment, but going a bit in the other direction. However, here’s a big issue I’ve always had with Hydrogen. At first, I thought it would automatically make me rise up when I used it. That’s a bit un-intuitive, and even now, when I KNOW it doesn’t work like that, I still sometimes forget I have to actively try to go up. Thus, my changes:
• Change to activated like Tar.
• 3 second duration
• Cooldown: 10 seconds
• Automatically rise for the duration unless you attempt to stop rising (trying to go down, which I believe is S by default).
• Speed of rise may need to be reduced compared to current values, to maybe twice the normal speed, as right now it’s just a tad insane.
• Damage needs to be tuned WAY down, as it currently deals enough damage to the balloon that even if I just tap it, I almost immediately lose my balloon afterward every time, and that’s just no fun. This leads to very few people even using it, which I think is a bad thing.
Chute Vent: This really has the same issues, and should probably go along the same lines as the previous suggestion. I can’t think of anything specific that would really differ between the changes I’d suggest for the two items.
Tar: Really, aside from perhaps letting it deploy just a bit faster, Tar is perfect now.
Kerosene: Really, this is perfect. Pretty much everyone uses it though, so perhaps some tweaking may be needed. I don’t have any ideas for it right now though.
Moonshine: Really, same situation for this as Kerosene. They’re really in good spots right now.
Drogue Chute: This is pretty much perfect as well.
Impact Bumpers: Also not something I can think of anything that needs to be changed at this time.
EngineerPipe Wrench: Well, I might as well share my original idea for this:
https://gunsoficarus.com/community/forum/index.php/topic,4143.msg70993.htmlHowever, I’m perfectly fine with this idea going into a new tool rather than replacing the Pipe Wrench.
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The rest of the email I sent was specifically relating to items in the Dev App, so I won't include those comments here. But feel free to comment on these items in addition to what is in the OP.