Author Topic: Pilot Tool: extinguishers  (Read 3972 times)

Offline SirNotlag

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Pilot Tool: extinguishers
« on: September 10, 2014, 10:46:40 am »
This would be a pilot tool for those still afraid of flame throwers. When the pilot activates it all components have all fire stacks removed but go on cooldown for 5 seconds and with no fire immunity so if your still taking heat the fire stacks will continue to rack up. Any component that is already on a cooldown from being hit by an engineer simply is not affected by the ship extinguishers. Exactly like when an engineer hits something with a mallet then thinks :oh NO, I should have chem sprayed" and feeble starts spraying it, as the fire stacks shoot to 20, with no effect cause its still on cooldown).





Here are some of my other ideas in case you never read them as they are very old

Game mode idea: Treasure hunt
https://gunsoficarus.com/community/forum/index.php/topic,3726.msg65088.html#msg65088

howling wolf shotgun
https://gunsoficarus.com/community/forum/index.php/topic,4496.msg75352.html#msg75352

harassment scrap gun
https://gunsoficarus.com/community/forum/index.php/topic,4488.msg75238.html#msg75238

shredder cannon
https://gunsoficarus.com/community/forum/index.php/topic,4487.msg75236.html#msg75236

light scorpion
https://gunsoficarus.com/community/forum/index.php/topic,4484.msg75159.html#msg75159

sonic weapon
https://gunsoficarus.com/community/forum/index.php/topic,4046.msg69823.html#msg69823

Offline Richard LeMoon

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Re: Pilot Tool: extinguishers
« Reply #1 on: September 10, 2014, 06:06:50 pm »
Suggested a Halon System a while ago for shipwide fire suppression. Did not get much interest.

Offline HamsterIV

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Re: Pilot Tool: extinguishers
« Reply #2 on: September 10, 2014, 06:32:53 pm »
It would lead to some interesting strategies where the engineers don't take fire suppression and trust the captain to take care of it. I just worry about a ship that is perma-buffed with a gunner and two spanner/mallet engineers being a bit OP.

Offline SirNotlag

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Re: Pilot Tool: extinguishers
« Reply #3 on: September 11, 2014, 05:31:48 pm »
It would lead to some interesting strategies where the engineers don't take fire suppression and trust the captain to take care of it. I just worry about a ship that is perma-buffed with a gunner and two spanner/mallet engineers being a bit OP.

yeah the reason I thought this would be a neat tool is because I figured it could take the responsibility for fire control away from on of the engineers and put it on the pilot. If both engineers dropped their fire fighting tools I feel the ship with this would be very vulnerable to a flamer thrower as it offers no immunity time. But one engineer could run the spanner mallet buff kit which is pretty useful for the cost of a pilot tool.

Also I just realized how frustrating a tool like this could be if the captain misuses it since it would be putting components on a cooldown, which will disrupt engineers repair cycles. It would be niffty for a crew that knows how to work together but if the captain doesn't have any situation awareness he could royally screw over his engineers and his ship.