Info > Feedback and Suggestions
Audio Feedback When Taking Gating Fire
macmacnick:
Annoying metal pinging sounds when it hits the hull, or duller, "thump" sounds when it hits the balloon?
Assault Pig:
To be honest I'm not really sure what a bullet striking a balloon would sound like, or if it would make a sound beyond a whizz or snap as if it were passing by you. Of course, to my knowledge none of the other weapons have different impact noises for hull strikes and balloon strikes, respectively.
As an example, I could see some combination of a selection of sounds from "Bullet Impact A" through "Bullet Ricochet Pass By B" from the link below working very well. Imagine the added atmosphere!
http://www.premiumbeat.com/search/index_sfx/bullet+impact
Sprayer:
The impact sounds all sound like someone was slashing/smashing fruit o0
Canon Whitecandle:
Dull thuds for wood, shredding canvas for the balloon, and metallic twangs on components and guns? I'd be for that. Another addition to this would be to make the sounds for both firing and taking fire louder and audible from farther away. I find it rather annoying to see a carrofish and watch it hit me but not be able to hear the sound of it being fired, not the impact, the actual firing sound of the shrapnel flying from the gun and ejecting the shell, the clank of the action etc. Normally I can't hear enemies firing their weapons until they're in ramming range.
Sprayer:
Yes audible distance for guns being fired definetly need to be increased. It's weird how gunners can hear the impact sounds of their guns but the people being hit can't hear the gun shot.
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