Info > Feedback and Suggestions
Audio Feedback When Taking Gating Fire
pandatopia:
I think there should be a warning klaxon.
SirNotlag:
--- Quote from: Sprayer on September 10, 2014, 04:52:34 am ---Yes audible distance for guns being fired definetly need to be increased. It's weird how gunners can hear the impact sounds of their guns but the people being hit can't hear the gun shot.
--- End quote ---
I'm up for the impact noises but hearing the weapons being fired at you could become damn near deafening in a 3 vs 3 if all six ships are near each other.
pandatopia:
--- Quote from: SirNotlag on September 10, 2014, 11:18:10 am ---
--- Quote from: Sprayer on September 10, 2014, 04:52:34 am ---Yes audible distance for guns being fired definetly need to be increased. It's weird how gunners can hear the impact sounds of their guns but the people being hit can't hear the gun shot.
--- End quote ---
I'm up for the impact noises but hearing the weapons being fired at you could become damn near deafening in a 3 vs 3 if all six ships are near each other.
--- End quote ---
Perhaps, but it would also add to the immersion.
If you're taking fire from 2 galleon broadsides I'd like to having some deafening explosions to go with the shaking.
Esp with stuff like lumberjacks hitting the balloon too, those things are so sneaky you only get a dull "thump" sound.
Also heavy flaks should make an enormous explosive sound as they tear your ship apart.
Canon Whitecandle:
And it makes sense, when you fire a pistol IRL you can hear the echoes afterwards, and they travel quite a long ways. In my old town if someone shot a rifle you could hear it from across town.
Sprayer:
While the impact sound is comparatively quiet.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version