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hide ship loadouts from the enemy team

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Sprayer:
If everyone was using the metabuilds but wouldn't that eventually result in a higher occurence of builds that counter metas?

Omniraptor:
That's what I thought too. Other games with blind pick don't seem to have this problem..

GeoRmr:

--- Quote from: Sprayer on September 01, 2014, 11:26:04 am ---If everyone was using the metabuilds but wouldn't that eventually result in a higher occurence of builds that counter metas?

--- End quote ---

Wouldn't they in turn be metabuilds?

Omniraptor:
no, I'm pretty sure someone would think of something to counter those too, so they won't be metabuilds.

Canon Whitecandle:

--- Quote from: sparklerfish on August 31, 2014, 09:01:50 pm ---I like the strategic element of being able to plan your build around the enemies' builds (and also your piloting tools -- why pack drogue chute if they don't have lumber or carro? chute vent or hydrogen to avoid certain weapons' arcs?)  You would have to select some of your piloting tools basically at random and hope your guess was correct, I suppose.

I don't really see lobbies being held up much by builds constantly changing to counter one another.  By and large the reason I see lobbies being held up is an unresponsive player.  I think eliminating being able to see enemy builds would remove an important aspect of the game's strategy while not really addressing the "Lobbies of Icarus" problem.

--- End quote ---
By and large pilots choose piloting tools not as a counter but as a way to either augment their ship's advantages or compensate for a ship's weaknesses. Always pack hydro on Pyrs and Junkers, always pack the parachute on a Mobula. Either you don't play pilot much or you're really funky.

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