Info > Feedback and Suggestions

hide ship loadouts from the enemy team

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shaelyn:
I...really don't know if this is a good idea or not.  it's a thought I had though; give me some feedback, y'all.

largely, I'm just thinking of alternate ways to start matches more quickly.  if a team can't see the enemy's ship loadouts, they're going to base their own loadout on their teammate and the map only.  it's less to think about, and less to worry about if the enemy team decides to change their strategy.  it's a bit more realistic too.

I see the downside of not being able to help new players on the other team with their loadouts before a match, if you were so inclined.

maybe this could be an optional thing when you create the match lobby?  thoughts?

Hoja Lateralus:
Well since just swapping ships over and over just to counter each other CAN be a problem I don't see a reason why this wouldn't work.

sparklerfish:
I like the strategic element of being able to plan your build around the enemies' builds (and also your piloting tools -- why pack drogue chute if they don't have lumber or carro? chute vent or hydrogen to avoid certain weapons' arcs?)  You would have to select some of your piloting tools basically at random and hope your guess was correct, I suppose.

I don't really see lobbies being held up much by builds constantly changing to counter one another.  By and large the reason I see lobbies being held up is an unresponsive player.  I think eliminating being able to see enemy builds would remove an important aspect of the game's strategy while not really addressing the "Lobbies of Icarus" problem.

Sprayer:
It's not really a question wether it's a good idea or not. It's more wether people like or dislike the metagame of choosing counterbuilds over and over.

GeoRmr:

--- Quote from: Sprayer on September 01, 2014, 05:05:37 am ---It's not really a question wether it's a good idea or not. It's more wether people like or dislike the metagame of choosing counterbuilds over and over.

--- End quote ---

Not being able to see the enemy ships will force teams to play only meta builds that have consistent results if they want to win, because they can't tailor specific (more fun/situation dependent) counter strategies.

also

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