lately the gunner has become a legend of old when heatsink was a valuable ammo type
I think what the game needs to make the gunner better again, could be done through various disabling ammo types.
I have some suggestions for new ammo types, that might bring in the need for a player with 3 ammo types to choose from agian.
1. Jamming ammo.
ammo that jam other enemy ships weapons.
either by making them not shoot, gives them longer reload or makes it impossible to turn the gun perhaps.
this ammo would ofcourse deal next to nothing damage, but is surely a way to counter the gatlings shredding power.
2. bumping ammo.
ammo that makes your gun fire 1 shot like lochnagar.
upon impact it will work as a small ram.
very helpfull against galleons and sniper loadouts.
would deal no damage.
3. ammo type that makes it harder to steer
possibly ammo that could make the engines of a ship stop working for a small amount of time.
or make it possible for a ship to descent.