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A word on the Meta. (more like.. more than a word AMIRITE!!)
pandatopia:
--- Quote from: Alistair MacBain on August 24, 2014, 10:36:22 am ---And longrange doesnt have kill power? The hell? Ever seen the oneshot or even oneclip kill of a heavy flak on EVERY ship. (even galli can get oneclipped from a hflak)
--- End quote ---
Right, and he's just going to sit there, immobile, while you hit him with the flak?
I do not mean on paper they can't do well - but even if you have a perfect accuracy flak gunner you are not going to succeed on the majority of maps without seriously better tactics.
PS for example, a hades/art pyra will kill/disable you long before you pierce their armor - and they don't need 3 guns shooting.
They suffer precisely because they cannot dictate range - if they cannot dictate range, and have poor arcs and maneuverability, when are you ever going to get guns long enough on them to kill?
Even just going up and down will destroy your merc arc and then you have no reliable hull strip from range.
Dementio:
No matter how easy it is to kill something with a gat/mortar pyra, the one that can disable this very ship can easily win in a 1v1. The kill ship can't do anything, but kill. You can't kill without guns, neither can you when you are out of arc or range. It can't disable to safe itself from damage it has to kill. When it can't kill, it often loses. In contrast to disable ships: 1 gun (artemis, carronade hwacha) is often enough to disable what needs to be disabled in a less amount of time than the killship would need to kill. You can't even empty your gatling clip before your balloon/gun is destroyed.
The one who shoots the gatling first, wins, because you have 2 of the same ships fighting each other. A similar theory would apply to 2 Blenderfish fighting it out: The first balloon pop wins. (Not taking into account allies and terrain to buy more time or even turn the engagement around.)
The Meta is the Meta, because it is easy to understand and easy to execute. What many people don't want to believe is that it is also easy to beat, may it be through evading (squids), disabling (goldfish), sniping (galleon, junker and mob) or even more killing power (spire and mob). (It really isn't hard to use 3 seconds of hydrogen or shoot a burst hwacha against a pyramidion to win against it.)
This is the balance of the game.
There is more depth in this game than just "When designing a game if you give the players a way to easily win. They will always choose that option."
The way to easily "win" in this game is through teamwork and correct positioning of ships, and not which gun combination strips the armor and destroy the perma hull in the shortest amount of time.
Alistair MacBain:
What daniel said.
And for the disable part ...
Theres sth called timed rebuild. Every crew on a decent sniping team knows how important it can be to time the rebuild. It doesnt matter if you disabled the flak aslong as it gets the hit when it needs to.
Sprayer:
There's also the timed re-disable. Totally fun to do.
Alistair MacBain:
And now we enter the funny part of mind games ;).
But even then the timed rebuild has a advantage cause he is the one to do the first move and its impossible to guess 100% when the rebuild will happen so you will most likely get 1 shot before you get disabled.
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