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Junker viability and builds
Alistair MacBain:
The maxrange of the gat flak is the same as the gat mortar.
Once youre out of gatrange you wont deal sufficient damage on anything except permahull which you cant damage due to missing dmg on armor.
obliviondoll:
--- Quote from: Bronzium on November 28, 2014, 01:27:43 pm ---Not sure if it's been talked of, but has anyone tried Gunker? (full gat Junker?) I've used quite a bit in the matches I've piloted in, and from my experience it works very nicely if you have good comms with your ally. Get 3 gats on one ship, strip the hull in seconds, and slowly but surely you wear the hull down too.
--- End quote ---
It was in a relatively low-level match (highest-level player on either team was lvl 7) back before matchmaking happened. Also, it was primarily with players who should really have been in novice matches at the time, so not exactly the ideal testing ground for viable strategies.
That said... it DID work out unreasonably well considering the team I was in was the lower-level group and had most of the novice players in the match.
2 vs. 2
Enemy had a Hwachafish and Metamidion.
We had a Gat Junker and a quad-Hwacha Galleon with Banshees (my Fireworks Display).
Gats nearly insta-stripped armour, while the Galleon's Hwachas nearly instakilled targets once the armour was down.
Kestril:
--- Quote from: Alistair MacBain on November 28, 2014, 03:54:11 pm ---The maxrange of the gat flak is the same as the gat mortar.
Once youre out of gatrange you wont deal sufficient damage on anything except permahull which you cant damage due to missing dmg on armor.
--- End quote ---
Then have your gunner grab some lesmok for the gatling, or an engie bring some heatsink for the flak.
I just find that the flak hits more punishing more often. I ran another gat/flak junker to train some level 1's this evening and with minimal effort we decimated.
I guess I perfer short-medium versatility (on the junker) over raw killing power.
Alistair MacBain:
Mortar does more overall damage in a similiar amoutn of time.
Lesmok gat cant strip armor in one clip and heatsink reduces flakarming not to much.
30% or 20% (not sure bout the correct number) of 150m just isnt much.
Kestril:
--- Quote from: Alistair MacBain on December 01, 2014, 10:41:12 am ---Mortar does more overall damage in a similiar amoutn of time.
Lesmok gat cant strip armor in one clip and heatsink reduces flakarming not to much.
30% or 20% (not sure bout the correct number) of 150m just isnt much.
--- End quote ---
I know, I know, and I know. Stating facts doesn't refute my point unless you direct those facts towards a conclusion. I'd like to discuss this and topics like: does the flak's arcs, speed, and ease make up for the lack of damage, or is it possible to position a ship correctly for the narrow gat/flak bad, but it seems you're being dismissive or just matter of fact? It's hard to tell on the internet.
In any case, I'm not eye-to-eye with my junker, and I'm often strafing at a range just outside of the mortar but still well within the gatling range. Heatsink and lesmok are for the extreme cases of both weapons.
I think we're going in circles at this point.
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