I know what Heatsink does, I have not come this far to be ignorant of at least one ammo type.
As for deflecting projectiles I never had any intention for this idea to be implemented.
Muse is an extremely small studio, of course such a grandiose concept would be ludicrous as I stated before
I had the idea that it would shoot many particles in a wave form (kinda like shooting a wave of mines) and the impact damage, while small would trigger at each particle. That way, heavy clip could make more of these particles hit a specific component or part of the ship. Burst would increase the size of the particles.
As for the deflecting idea, I had the idea it would work more like a shield (deflecting was a weird afterthought), basically the hitbox of the vortex's wave would trigger the incoming projectile to trigger. In labyrinth when I was flaming a ship inside the globe, not all of the projectiles went through the scaffolding.
Also, flamers don't go through buildings or mountains so I had the idea that, if shot directly, you could trigger the projectile before it hit the ship. Basically having a wall or mountain hitbox in the vortex's projectile hitbox.
This gun isn't even out so I just thought I'd put down as many ideas as possible, so excuse the ludicrous ideas and concepts