Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Richard LeMoon on August 20, 2014, 10:31:40 pm

Title: Flame Vortex Cannon: Ixion
Post by: Richard LeMoon on August 20, 2014, 10:31:40 pm
From the depths of Tartarus emerges a new mechanical nightmare. Born from myths of an insane man bound to a wheel of flame for all eternity in torturous punishment, this weapon shows neither mercy nor pity. It only gives pain and woe. The shrieks of Ixion (http://en.wikipedia.org/wiki/Ixion) cast terror across the skies, carried by burning rings of fire and pain...

So... what is it?

The Ixion is a vortex/hail cannon that fires high velocity vortex rings from a large cone. Rather than a projectile, it fires nothing but a ring of air. Just to make it more interesting (and to defy physics a bit, that ring is also on fire). Think of smoke rings traveling 200 mph and you get the idea, only on fire.

Here we have my concept of the Ixion on a Spire.

(http://i.imgur.com/93xqn3a.jpg)

That image is a composite of the gun using the Lumberjack textures over an image of the actual REAL gun. Yes, folks, it is real.

(http://4.bp.blogspot.com/-4-ZvN_p1UUc/Traj470TFjI/AAAAAAAAlfw/NeSEXBXXr0k/s1600/big_vortex_cannon.bmp)

Here are some images of the real thing in action.

(http://38.media.tumblr.com/117b57372d4c17b48d52592b565e7149/tumblr_mrpt58jZEj1s6n2seo3_500.gif)
(http://38.media.tumblr.com/784c29a13885408a9e2fc9a244cd6d6d/tumblr_mrpt58jZEj1s6n2seo4_250.gif)(http://38.media.tumblr.com/529eb14a1aea71c90eb5cc9b78c05539/tumblr_mrpt58jZEj1s6n2seo5_250.gif)
(http://38.media.tumblr.com/3a7f408db60d34fd9fd7050b1be63099/tumblr_mrpt58jZEj1s6n2seo2_250.gif)(http://37.media.tumblr.com/529eb14a1aea71c90eb5cc9b78c05539/tumblr_mrpt58jZEj1s6n2seo6_r1_250.gif)
(http://38.media.tumblr.com/88ac5661ca735fb0da42e8673fa027b1/tumblr_mrpt58jZEj1s6n2seo1_250.gif)(http://38.media.tumblr.com/529eb14a1aea71c90eb5cc9b78c05539/tumblr_mrpt58jZEj1s6n2seo7_250.gif)

Just imagine that, only bigger, scarier, and on fire, rather than an invisible air vortex.

What kind of damage would this thing do? There is only one answer. Impact and fire. We would have to break reality a bit to get the damage up where it would need to be to make this an effective weapon.

Range would be maybe greater (or less?)  than a Hellhound, but not too much. The real cannon shoots rings at 200 mph, and they travel quite far.

It is a single shot weapon with a relatively rapid reload. A real hail cannon can fire every 4 seconds or so. Depending on damage and balance, the reload would have to be adjusted.

Not sure on the arcs of the gun, but the aiming would be interesting. Since the gunner sits directly behind the massive cone, the only way to aim the gun is through a viewport through the barrel, thus giving the gunner a very limited view. The viewport slams shut upon firing.

If THAT was not enough to convince you, here is a video of what the real thing sounds like (http://youtu.be/GteGbZeKsOI?t=1m9s).

Title: Re: Flame Vortex Cannon: Ixion
Post by: Dutch Vanya on August 20, 2014, 10:41:04 pm
Yes please. All my support for a heavy impact gun. Great work on the whole concept.
(http://tf2wiki.net/ww/images/thumb/8/81/Pyrotaunt1.PNG/300px-Pyrotaunt1.PNG)
Title: Re: Flame Vortex Cannon: Ixion
Post by: Crafeksterty on August 20, 2014, 10:44:12 pm
Really nice work on convincing me, yeah this is something that sounds delicious.

Now, my problem is... hahaha

Dont you think a real life heavy flak would do more than just... tip over a stack of hay? XD
Title: Re: Flame Vortex Cannon: Ixion
Post by: Canon Whitecandle on August 20, 2014, 10:47:58 pm
Keep the damage low, but it halves the damage of bullets passing through the smokering and deflects rockets away from the ship. I read posts screaming for a point-defense gun, so here we go.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Crafeksterty on August 20, 2014, 11:05:02 pm
I read posts screaming for a point-defense gun, so here we go.

Yeah that seems like a good idea, but you also have to think how well it is then suited for maybe a goldfish.
Cus thruth be told, a goldfish needs some flexability.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Sprayer on August 20, 2014, 11:24:58 pm
So... it's basically the secondary firemode of the tf2 pyro? Meh likes. Especially the oneshot part -> the designated lochnager gun.

[...]
Dont you think a real life heavy flak would do more than just... tip over a stack of hay? XD

Once again, no idea what direction your statement comes from.
Title: Re: Flame Vortex Cannon: Ixion
Post by: obliviondoll on August 21, 2014, 01:37:34 am
This is the most ridiculous and awesome idea I've heard of for a new impact damage weapon.

It would require VERY careful balance - keep in mind that impact is effective against EVERYTHING...
Title: Re: Flame Vortex Cannon: Ixion
Post by: Moike on August 21, 2014, 04:15:24 am
This is both incredibly awesome and scary at the same time. As it is a ring of air moving at great speed, my first thought would be that it has a damage 'drop off' as the real life counterpart vortex would slow down as it progresses, and lose momentum. So at a predetermined maximum range the impact damage would be nothing, following some sort of curve up to damage maximum which would be more or less in front of the cannon.


If THAT was not enough to convince you, here is a video of what the real thing sounds like (http://youtu.be/GteGbZeKsOI?t=1m9s).

That noise.  :o
Title: Re: Flame Vortex Cannon: Ixion
Post by: sparklerfish on August 21, 2014, 05:21:37 am
This sounds awesome.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Mr.Bando on August 21, 2014, 06:08:50 am
That thing is screaming of OP to me. It better have just one shot, short ranged and long reload time cos impact damage is effective against everything AND can juggle a ship so its not facing its intended target. I can imagine a pair of those mothers on a galleon destroy you, your family and your dog as well. And I haven't mentioned having it buffed and loading lochnagar into it either.


Other than that, bloody awesome.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Sanji the Chef on August 21, 2014, 08:09:47 am
I am Sanji the Chef and I support the immediate implementation of this weapon. -Sanji the Chef, 2014
Title: Re: Flame Vortex Cannon: Ixion
Post by: Yarr Vinny Scarr on August 21, 2014, 11:56:50 am
The sounds is scary :O

Support!
Title: Re: Flame Vortex Cannon: Ixion
Post by: Richard LeMoon on August 21, 2014, 12:07:46 pm
More incentives. (https://www.youtube.com/watch?v=mIBTg7q9oNc&feature=youtu.be&t=36s)
Title: Re: Flame Vortex Cannon: Ixion
Post by: James T. Kirk on August 21, 2014, 07:36:10 pm
Cake gives its full support to any heavy fire weapon.


Just... make the ring look pretty. Lots of flames, and it's very bright.

For. Uh. Balance... Yea.
Title: Re: Flame Vortex Cannon: Ixion
Post by: obliviondoll on August 24, 2014, 01:01:29 am
Can we name it the Bigger, Badder Wolf?

https://www.youtube.com/watch?v=IN_N_J1yx-U

It did all the right things to earn the name.

(NOTE: I do not approve of my proposal for the name. Please do not listen to me)
Title: Re: Flame Vortex Cannon: Ixion
Post by: Battle Toads on August 24, 2014, 01:58:57 am
Sounds cool, but rather than shooting rings of fire perhaps we could have a full on support weapon that does low damage but could push enemy ships around when close, send rockets flying in every direction and maybe being able to extinguish fire on team mates. If this did exit than it would be the only support gun in the game, so balancing it would be a huge deal that could go badly. However a Goldfish flying around with something like this could work as the perfect support ship for pyras because the fish could divert enemy rocket fire into random directions, keep his team mate from catching fire and blasting the enemy ship into different directions.

This could be very interesting and open up a whole new way to play GOI, but then again a big shift like this could upset balance
Title: Re: Flame Vortex Cannon: Ixion
Post by: Canon Whitecandle on September 19, 2014, 02:38:39 am
I was playing around in class yesterday and decided to model and animate a vortex cannon for this thread. Will post results.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Nietzsche's Mustache on October 05, 2014, 05:47:47 pm
Bumping this thread for support. I really dig the idea as a medium range gun, similar in range to a heavy carronade or a hwacha. Primary damage impact and secondary fire? Or vice versa? I think I like the latter.

Might have to see if there's a way to make the weapon more effective as the range draws nearer, so that way it can be used to knock charging foes off-course but won't make it impossible for a pyra to charge you. That could be a bit weird to implement, but I'm thinking it would be similar to arming time. But then instead of having an on/off switch for secondary damage, you would multiply secondary damage by 1/time. (Maybe change the 1 depending upon how it balances.)

The other thing I'm curious about is how to implement direct damage when the projectile is shaped like a ring. It might be necessary to either create a ring of flamethrower - like particles or instead ditch the notion of ring - shaped projectiles in favor of an AoE that expands with the timeing.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Richard LeMoon on October 05, 2014, 06:40:13 pm
The ring would not really be large enough for anything to pass through the center, other than mines, so I would just make it a single large projectile. I have been pondering the usage and limitations of this weapon, and think the range should be somewhere between the hwacha and carronade. Perhaps 900m.

I have asked about falloff damage based on range before, but I think the answer was vague as far as if it is easily possible.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Lieutenant Noir on November 19, 2014, 03:27:54 am
Coming from Dark Souls, of course I would suggest something as ludicrous as "Parrying".

The ability to see or predict incoming projectile shots and be able to time the weapon to deflect would mean that a weapon like this would serve as a temporary shield and potentially high damaging weapon.
We could see this as a potential support/ utility weapon, and by no less than a heavy weapon at that.

Another potential for this weapon could be the ability to blow mines into a more favorable position.
E.g a galleon with a port side mine launcher, heavy carronade, and Flame vortex cannon.
The mine launcher could place 5 well place mines into a wall, and if the enemy decides to dart behind said-no man's land. The flame vortex cannon could bring no-man's land to the enemy. Also the carronade if they try to go under.
Title: Re: Flame Vortex Cannon: Ixion
Post by: ShadedExalt on November 28, 2014, 07:32:08 am
 :o DO WANT.

(http://www.reactiongifs.us/wp-content/uploads/2013/06/fry_drooling.gif)

This is three times more original than anything I've come up with.  Great idea!

Title: Re: Flame Vortex Cannon: Ixion
Post by: Kamoba on December 06, 2014, 12:32:12 pm
.......
Words cannot describe the love of this idea :)
Title: Re: Flame Vortex Cannon: Ixion
Post by: Richard LeMoon on January 03, 2015, 03:19:38 pm
I was just randomly perusing the forum and saw a thread complaining about too many clouds, and thought it would be interesting to have a gun that could remove of reduce them temporarily... like a huge fan. Some gun to blow a lot of air or disturb the clouds temporarily. Then it struck me. I already suggested one.


Added ability to the Ixion: Disrupts clouds it hits, perhaps making them more transparent or punching holes through them.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Hoja Lateralus on January 03, 2015, 04:03:01 pm
Someone once suggested weapon creating clouds and the response was: "Another particle weapon? Rrrright....." :P
Title: Re: Flame Vortex Cannon: Ixion
Post by: Lieutenant Noir on January 03, 2015, 04:55:19 pm
You know, what if the Flame Vortex cannon, could deflect someone's tar cloud?
Title: Re: Flame Vortex Cannon: Ixion
Post by: Lieutenant Noir on January 03, 2015, 05:26:51 pm
What would you guys think about the different ammo types for this gun?

I mean I guess incendiary would add more fire,
heavy clip would concentrate all the force into one small unit
Burst would increase it's shot spread (maybe)
Heatsink could maybe act like a flame remover for an ally ship
And lochnagar would be the equivalent to Pre-patch Slingshot Velcro
Title: Re: Flame Vortex Cannon: Ixion
Post by: Arturo Sanchez on January 03, 2015, 05:53:55 pm
What would you guys think about the different ammo types for this gun?

I mean I guess incendiary would add more fire,
heavy clip would concentrate all the force into one small unit
Burst would increase it's shot spread (maybe)
Heatsink could maybe act like a flame remover for an ally ship
And lochnagar would be the equivalent to Pre-patch Slingshot Velcro

I think you misunderstand the purpose of heatsink... it weakens dmg. its the only thing that effects what comes out of the gun... its not some fire extinguisher. its a chem spray (for only that gun) in ammo form.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Richard LeMoon on January 03, 2015, 06:29:16 pm
Heavy clip would not do anything for this weapon, since it has no recoil or spread. It just has a very large, single projectile (or particle?). Burst, not sure of. Depends on any AOE effects of the secondary damage or the hit behavior. Since it would act more like flamethrower when hitting than a bullet, Burst could increase the fire spread, impact being primary and fire being AOE secondary.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Arturo Sanchez on January 03, 2015, 07:52:16 pm
as for that deflecting bullets thing. lol that aint happening.

I did notice you can hit explosive shells like flak and mines and stuff. So I do see it being possible for the projectile to be made of a hitbox where explosive shells impact upon it exploding/impacting as if it hit a ship.

It just wouldnt work on flames or gat or carronade (and maybe hades, I never seen it get a hit mark b4-easily testable via flamer), since those do not have hit boxes in the same way objects with arming time do.


In theory as it stands, a skilled gunner can actually shoot down flak shells if deadly accurate and using something that breaks parts easily like heavyclip on a merc gun or super accurate gat fire or more conceivably carron fire.

Thus far though I've only seen hit marks via flamer.
Title: Re: Flame Vortex Cannon: Ixion
Post by: Lieutenant Noir on January 04, 2015, 04:01:40 am
I know what Heatsink does, I have not come this far to be ignorant of at least one ammo type.

As for deflecting projectiles I never had any intention for this idea to be implemented.
Muse is an extremely small studio, of course such a grandiose concept would be ludicrous as I stated before

I had the idea that it would shoot many particles in a wave form (kinda like shooting a wave of mines) and the impact damage, while small would trigger at each particle. That way, heavy clip could make more of these particles hit a specific component or part of the ship. Burst would increase the size of the particles.

As for the deflecting idea, I had the idea it would work more like a shield (deflecting was a weird afterthought), basically the hitbox of the vortex's wave would trigger the incoming projectile to trigger. In labyrinth when I was flaming a ship inside the globe, not all of the projectiles went through the scaffolding.
Also, flamers don't go through buildings or mountains so I had the idea that, if shot directly, you could trigger the projectile before it hit the ship. Basically having a wall or mountain hitbox in the vortex's projectile hitbox.

This gun isn't even out so I just thought I'd put down as many ideas as possible, so excuse the ludicrous ideas and concepts
Title: Re: Flame Vortex Cannon: Ixion
Post by: Fiesty on January 06, 2015, 01:47:07 pm
Never seen this before but some thoughts.

It is a nozzle into a diffused which suggests the air is continously expanding. This could be fun way to control the weapon, as iy would behave similar to a shotgun. Up close maximum damage ring while further away reduced damage because the ring is larger.

If you do decide to add fire, I would suggest a different path. Ammo buffs effect type of damage.

Heatsink would create a cold blast that damages balloons/engines, it would because cold have a projectile arc downward while ttaveling far.

Normal rounds fly straight but dissapate quickly for hull damage.

Either greased or power rounds generate some flame, which in turn dissapates quickly and has an upward trajectory. Dashes perhaps to balloons and guns?

What also could be fun is the pushes a ship away. an effect that noth balances and provides unique opportunity to use surroundings
Title: Re: Flame Vortex Cannon: Ixion
Post by: ShadedExalt on June 29, 2015, 11:22:26 pm
BUMPITYBUMP

(You're welcome Richard)