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Release game models?

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HamsterIV:
I don't know about legality, but I do know Unity tends to bundle its assets into a proprietary file format. Some game engines keep their assets in the file formats they were created in, or some publicly accessible file format. These engines are the easiest to mod, Unity is not one of those engines and as far as I can tell the only publicly available program that can read a complied Unity asset file is the game engine itself. Muse would have to release its artwork in a file format accessible by publicly available editors or you would have to find a way to extract an individual model file's data from Unity's private file format.

Pickle:
Personally I'd quite like it as a Sketch-up model for sectioning and dimensioning.  Whilst I love the Junker, a scale model Pyra would have something of an imperial star destroyer about it...

Keon:

--- Quote from: Hubert PIckle on April 04, 2013, 01:09:18 pm ---Personally I'd quite like it as a Sketch-up model for sectioning and dimensioning.  Whilst I love the Junker, a scale model Pyra would have something of an imperial star destroyer about it...

--- End quote ---
I don't think they are renderable in sketch up. More likely you would use Maya or Blender or 3dsMax something.

Shadowblade:

--- Quote from: HamsterIV on April 04, 2013, 12:04:22 pm ---I don't know about legality, but I do know Unity tends to bundle its assets into a proprietary file format. Some game engines keep their assets in the file formats they were created in, or some publicly accessible file format. These engines are the easiest to mod, Unity is not one of those engines and as far as I can tell the only publicly available program that can read a complied Unity asset file is the game engine itself. Muse would have to release its artwork in a file format accessible by publicly available editors or you would have to find a way to extract an individual model file's data from Unity's private file format.

--- End quote ---


Thats what i was thinking, they could release the .3ds or .blend I honestly have no idea what program they used...and then you could use it to make still frames or animations,aside from the games that would have no effect on actual gameplay, so it would prevent hacking.


UPDATE: So apparently in your C:\ProgramFiles\Steam\SteamApps\Common  you can find a guns of icarus oonline folder and in there there is a resources file with all of the game assets(stored as "files" or .assets's) I tried getting them to open in my copy of unity but it couldnt, or wouldn't read them. So I think they require some form of decryption.

HamsterIV:
Those files are created when you publish a Unity project. They are meant to be decrypted by the game engine alone. Art assets are extreamly valuable as they represent days (sometimes months) worth of work from talented individuals. When game companies go bankrupt and liquidate their assets, selling off their 3d models to other game studios is one source of revenue. Even though we enjoy looking at the models every time we play the game, asking Muse to give us free access to the original files is like asking them to give us part of their rainy day savings.

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