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Release game models?
Gomidog:
We use .FBX format to load 3D assets into Unity. It stores vert weights and animation data as well as vert position, so that works well for taking smooth-bound characters with animation into the engine. Once in there, Unity converts them into proprietary asset formats.
I don't know if we have any plans to release the character files. We can talk about it, but I doubt it will be anytime soon even if we do. We were mulling over Steam Workshop stuff, but I think a lot of that would be more work than we have time for right now.
RaptorSystems:
--- Quote from: Gomidog on April 08, 2013, 01:20:04 pm ---We use .FBX format to load 3D assets into Unity. It stores vert weights and animation data as well as vert position, so that works well for taking smooth-bound characters with animation into the engine. Once in there, Unity converts them into proprietary asset formats.
I don't know if we have any plans to release the character files. We can talk about it, but I doubt it will be anytime soon even if we do. We were mulling over Steam Workshop stuff, but I think a lot of that would be more work than we have time for right now.
--- End quote ---
I'm guessing that means your artist are using something like autodesk. I'm regards to sketch-up + .FBX apparently it is actually possible to import them using a third party (not free) application. If you are using autodesk I believe it can export as obj (wavefile) which can be imported by a variety of editors.
--- Quote from: Keon ---Just a question; is ripping a model from a game considered illegal?
--- End quote ---
Depends on licensing, but it would be wise to assume so unless it is explicitly stated otherwise. It wouldn't be the first time GLIntercept has got people into a world of trouble.
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