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Map achievements
sparklerfish:
Ah, map achieves. Widely regarded to be the most obnoxious of all achieves, and the most likely to be completed by straight cheezin'. Why? Because they are ridiculous. GoI is simply not a big enough game to support many of them, especially the 3v3 and 4v4 maps. It's hard enough to get a 3v3 lobby to fill, let alone get the option to vote for the map you need AND get enough people in the lobby to vote for it.
So, for suggestions:
1. Place the achievements in order of difficulty. Have all the 2v2 maps first. After struggling for hundreds of matches to get my Raid on the Refinery achievements, I was surprised to see Duel at Dawn next, which took me about two days to complete. Most other achievement categories start with the easiest first and get more challenging as they progress; why not do the same for the maps?
2. Have them all accessible at once (i.e. you don't have to complete them in order to progress and can work on them all at once), similar to the "challenges" achievements. Since some maps come up so rarely, it seems this would be a fair way to have an actual chance of achieving them without cheesing at all.
3. Make the achievements easier. Right now they are difficult not because they require skill, but just because they don't happen much. They don't challenge you to play the game better, they encourage you to sit in a locked lobby with friends surrendering until the map you need comes up as an option. The achievements could be modified to require a smaller number of matches on 3v3/4v4 maps. In my over 1400 matches I've played Fight over Firnfeld about 20 times (and I think a couple of those were to help a friend cheese their achieve). This is not because I'm bad at the game; it's because the maps simply aren't common enough.
I'm not sure what the best solution is, but I do know that the map achievements are by far the most difficult, but not difficult in the way an achievement should be. They don't test your skill at the game, just your patience.
Nietzsche's Mustache:
*Insert obligatory "Ermahgerd, only newbs chase achieves. Achieves don't matter and neither do levels, Ermahgerd."*
But in all seriousness, for those of us that do actually get some enjoyment out of chasing achieves, the map achievements are the most annoying. When I was working on Anglean Achieves, I found myself frustrated because I'd sit for days on end in 3v3 lobbies and never once see Anglean come up as an option to even vote for.
I like the idea of making the map achievements unlockable out-of-order. But of course if we did that, we'd finish all 15 in a couple of months. Thus, maybe make the numbers bigger or find more challenging things to do on those achievements. Like, don't just break 30 parts with ramming on Dunes. Make it 150-300 parts. Or switch it to 50 or more 1500 meter kills. Or Both. That way you're likely to actually finish all 15 map achievements in line with the rest of the achievements, you might actually learn something about playing that map and force everyone to crowbar new techniques into their repertoire.
sparklerfish:
--- Quote from: Nietzsche's Mustache on July 25, 2014, 04:43:45 pm ---I like the idea of making the map achievements unlockable out-of-order. But of course if we did that, we'd finish all 15 in a couple of months. Thus, maybe make the numbers bigger or find more challenging things to do on those achievements. Like, don't just break 30 parts with ramming on Dunes. Make it 150-300 parts. Or switch it to 50 or more 1500 meter kills. Or Both. That way you're likely to actually finish all 15 map achievements in line with the rest of the achievements, you might actually learn something about playing that map and force everyone to crowbar new techniques into their repertoire.
--- End quote ---
I don't think that would be the case on 3v3/4v4 maps. I'm not in-game at the moment, but I'm pretty sure there are some maps that I've really only played a handful of times. Like I think I've probably played Flayed Hills 10 or so times. That's not many in 1400 matches. Even if I'd been working on it all along, I wouldn't have completed the achievement for that one yet.
For the 2v2 maps, I'd be fine with making the achievements harder if they were all unlockable at once. God only knows how many times I've played Dunes.
Hummin:
There are quite a few of us stuck on level 14 because getting a Firnfield lobby going is... let's just say not easy. I strongly agree with re-ordering map achievements to make the common/easier maps come first, if possible.
I'm curious how well the matchmaking system could address this. As is, it'd certainly make it harder to get into the maps we need.
Now that the lag issues are largely fixed, is there anything else the devs could do to make the rare maps more common? I could tolerate the current order if I could get one Firnfield per week...
All that said, if we're updating achieves, why not make them more skill-based? A gunner's "Destroy x balloons" could be "Fire at least 50 lumberjack shots with > 75% accuracy on Northern Fjords". And a shot would have to be armed distance to count :)
Ultimate Pheer:
I have, so far, only played 2 4V4 matches in my entire time.
Maybe it's not much compared to some of you, but many of those matches seem ridiculously difficult to get going.
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