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Flare as Pilot Tool?

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Extirminator:
Ah, indeed, it appears that I was wrong. Sorry about that :)

GreyTea:
More pilot tools being practical off helm, Now this is me just throwing out there,


Sky Anchor, a designated position on the ship were you can interact with a component if you have the right tool,

Stabilizes the ship reducing sway,

downside when you use it to lower you have to reactivate to rise again and it would be a lengthy cool down so you can snipe without sway but you are sitting duck,

Mechanical Stilts  Increased movement speed around the ship. but harder to jump and climb,

Dancing shoes-self explanatory :D

just some fun ideas,


Throw in my thoughts for portable flare, Yes in theory brilliant idea but like Alistair said in practicality potential for troll is high

The Cunning Linquist:
Thanks for clearing that up for me, obliviondoll.

I hear you on the pubbies screwing things up.  As a resident pubby, I can attest to the ignorant and frustrating behavior of my people.  You bring up a good point.

But I would also say that the crew inherently has the power to troll/unintentionally screw things up.  Every crewman has the power to carry lochnagar into the game and blow up the gatling the whole time.  Haha that's usually an intentional troll, but honest gameplay faux pas include hitting the hull with the mallet over and over when it has 9 stacks of fire, or emptying the mortar at the enemy's balloon, or not realizing the balloon is dead when you're top left on a pyra because you're too busy shooting.  There are gameplay things you learn with time and I would think the flares would fall in to that category.  If you don't trust your pubby crew with them (like lochnagar), just tell them not to take it and give it to the one guy you trust.

I'm not defending the portable flare idea, but i do object to the "It won't work because it gives pubbies too much power to screw things up" logic.  That just seems odd to me.

 - Cunning

obliviondoll:
I don't think the flare gun specifically is that good an idea for a piloting tool, because it works really well as a gun and because of plenty of reasons OTHER than the potential for abuse.

That abuse problem is a big reason, but it's not the only one. And I'm sure there are other possibilities for piloting tools that DON'T require the helm to be useful, some of which may or may not be open to abuse.

Maybe they could change it so a non-pilot can take tar and use it on an engine to trigger a small tar cloud but cause minor damage to the engine. It wouldn't be an ongoing effect like the pilot using it, and it wouldn't continue damaging the engine over time. It would have to trigger a cooldown on the engine as well, delaying repairs slightly, but it could be a helpful tool for an engineer. You could retain the helm use as well, of course. Maybe they could do similar with non-pilots being able to trigger impact bumpers on the hull armour with a combined cooldown/effect duration and an instant "stop" effect when it's triggered rather than the speed reduction over the duration of the effect. Obviously, these effects couldn't be triggered on broken parts.

EDIT: Also, I acidentally "inspired" a Captain to run around his ship loading Lochnagar ammo into all the Flamethrowers... Oops (helped out my team though, he was an enemy). At least we found out how well that doesn't work, I guess...

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