Main > Gameplay
Flare as Pilot Tool?
The Cunning Linquist:
This conversation was mostly a joke between me and a friend, but it was interesting enough that I thought it warranted a gameplay article.
Do you think the flare should exist as a hand-held piloting tool, rather than a light gun? It could have the same stats (reload speed, clip size, distance) only it wouldn't be able to cause damage or start fires on enemy ships (though that would be funny!).
It would add more variability for the non-piloting roles since their piloting tools are (almost) always a spyglass, which was the main driving force behind our conversation. But there are a lot of downsides, like how accessible it makes them (flares EVERYWHERE) and how you lose the ability to make AI do what you want (not a designed feature, but helpful).
Like I said, not a serious super serious suggestion, but it was fun to think about so I'd love to hear your thoughts!
-Cunning
Alistair MacBain:
Rather not.
The biggest downside of this for me would be that inexperienced players can just to do many crap with it. It doesnt have to be intentional but when i plan to prepare an engage and my crew is just randomly shooting flares while i'm in a cloud then im screwed.
The potential to fail is way to high imo.
obliviondoll:
Definitely not a suggestion I'd take seriously either, but it touches on the idea of having more useful piloting tools that can be beneficial off the helm. I would like to see that, because right now we have the Spyglass, and technically the Range Finder (but it's not really practical).
Extirminator:
--- Quote from: The Cunning Linquist on July 08, 2014, 06:39:11 pm ---their piloting tools are (almost) always a spyglass
--- End quote ---
Although this is not the time nor the place to say this, but from what you said some people may interpret it in you always taking spyglass on a pilot loadout - correct me if I am wrong.
>>Taking spyglass as a pilot is as pointless as having an engineer without repair tools.
Reasoning:
You have a crew of 3 who should always have a spyglass, or at least 2 if one decides he needs a range finder. Not to talk about crew on the ally ship ready to spot in any second. In addition, pilots are usually too busy analyzing their surroundings, thinking of tactics and coordinating with their allies - crew members, and especially gunners who don't need to run around the ship repairing it, have plenty of time to spot the enemies.
All of the above contributes to the fact that having a spyglass on a pilot, is pointless, and directly harming to the pilots abilities to fly the ship better.
Glad to help and I apologize if I misunderstood your post.
obliviondoll:
--- Quote from: The Cunning Linquist on July 08, 2014, 06:39:11 pm ---It would add more variability for the non-piloting roles since their piloting tools are (almost) always a spyglass
--- End quote ---
You seem to have misread the part in bold, Extirminator.
The sentence you partially quoted is exclusively referring to people who are NOT the Pilots when you read the whole thing.
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