Squid RaceNew Time: 2 PM ESTThe time has been changed due to a conflict with the Sunday Community Skirmish. It is now two hours before the SCS begins. If this causes issues with too many teams, we can change the number of laps per map down to one, and move it to one hour before the SCS.
Race and Division OverviewDivision 1:Crimson Sky Menace
Clan Clan
Black Cloaks
Undo It
Division 2:Overwatch
TryHards
Holy Celestium Order
Teams have been randomly split into two divisions. Each division will compete in races on 3 different maps (also random). Teams will be given a rank depending upon their time at the end of the race. The time depends upon their finish time + any penalties they earned during the race.
First: 9 Points
Second: 6 Points
Third: 3 Points
Last: 1 Point
The two teams from each division with the best score will proceed to the Champion Division, where they will compete in another set of three races under the same rules. Whoever comes out on top from this grouping will be crowned as the winner, and each member will receive two items from the in game store.
Race OverviewRaces will occur through numbered check points. Teams may use any route they choose so long as they pass through the checkpoints. Many maps have the second (final) lap change slightly, so it's advised to review the videos and read the course descriptions below.
In past races, the text chat was not an obvious sign to begin. Instead we will have the ref or caster give the ready sign, and whichever ship is in slot 1 will fire their rear flare. When the flare deploys, the race may begin. (Don't go when the flare is fired, wait for it to deploy to avoid a penalty).
Division 1 Maps:1. Northern Fjords
2. Battle on the Dunes
3. Duel at Dawn
Division 2 Maps:1. Battle on the Dunes
2. Northern Fjords
3. Canyon Ambush
Champion Division Maps:1. Duel at Dawn
2. Canyon Ambush
3. Northern Fjords
((Paritan Rumble was pulled from the map list due to the much higher chance for ship destruction. This may change in the future.))
Rules and PenaltiesThese rules are the same as the rules found here:
https://gunsoficarus.com/community/forum/index.php/topic,4336.0.htmlThey have been updated to include more specifics and penalties.
Firing the flare gun:Before the race: No penalty, unless resulting in a false start (20 second penalty)
During the race: 30 second penalty if no ship is hit, 2 minute penalty if causing damage to another ship
Launching Mines:Before the race: 20-120 second penalty if no immediate damage, based upon proximity to general course (if it's not on a path between checkpoints, 20 seconds). If the mine is near where ships are expected to be, 60 second penalty. Must wait for mine to go away before starting the race (takes 3 minutes). May be grounds for disqualification if mines continue to be launched.
If the mine causes immediate accidental damage, 60 second penalty. May be grounds for a restart if causing permahull damage. If it continues, disqualification from the race and restart.
During the race: Before the first check point, 30-120 seconds depending on how close to the check point the ship is. If it's immediately after the start, 120 seconds and a restart in the race. If it's right before the checkpoint, 30 seconds. In between is best judgement of the ref.
Using Tar:Before the Race: No penalty unless damaging other ships. If damage is caused, 30 second penalty. If it continues after warning, possible disqualification.
During the Race: If used before checkpoint 2, 30-120 seconds depending upon how close to the required checkpoint the ship is. If right on the start line, restart of race along with 120 second penalty. If after the first checkpoint and before the second, 60 seconds. If shortly before the second check point, 30 seconds. (Per tar cloud)
Tar may only be used up to one time between check points (so between 2 and 3, you may use one tar cloud. You may use another between 3 and 4, etc). For each extra tar cloud used, a 20 second penalty will be applied. If this happens over 5 times, the team may be disqualified.
Kills and Deaths:Before the Race: Killing a ship before the race is an instant disqualification.
During the Race: 0-240 seconds, depending upon severity. Ships may not 'purposely' kill another ship. In a situation where one ship is in an ideal location to be killed by another ship (ie: backed up against a wall, heavily damaged and surrounded by mines, dragging on the ground, etc), the ships are to do their best not to kill the damaged ship. If the ref notices your ship go out of it's way to kill another ship (Such as ramming them into a wall at full speed), you will be penalized 240 seconds.
If you kill another ship accidentally, such as when a ship is already heavily damaged from running into terrain and mines the whole race and then runs into two of your mines, your ship will not be penalized. It is up the ref's discretion upon one ship's intent to kill the other, and may give a partial penalty.
When your ship is destroyed, your time will be paused after you respawn. This means that your time penalty will be however long it takes you to respawn. Your ship must then proceed to the last checkpoint you completed and begin from there. Your timer will start once you pass through that checkpoint (recommended to go through at full speed and in the right direction).
Checkpoints:Failure to pass through a checkpoint may result in a time penalty. This is only applied if a ship is reasonably close to the checkpoint. If a ship is too far from the point and merely skips past it, they cannot complete other checkpoints. If a ship passes reasonably close (such as around the wrong side of rock pillar, or not quite passing over a terrain marker) they will suffer a 30 second penalty, but be allowed to proceed to the next check point.