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Just communication.
Mean Machine:
There are few things you can do to improve your experience.
First, getting into nice clan or getting a group of friends to crew with, will let you enjoy the game a lot more.
Second, you can give instructions to your crew in lobby already. You can type there what you can't tell them with "V commands". For example, tell them how loadout of ship you chose works, which enemy ship is priority, what ammo to use in each situation, assign postitions for every crewmate (main deck, lower deck, guns etc..) ...
Claxus:
I feel a bit more confident, thanks for all the replies. And when I mentioned the environment here, I meant... Here, where I am. I haven't been around too long, but this is easily one of the nicest communities I've ever experienced, plenty of good sportsmanship going around and no hard feelings, discussion with no insults. It's almost like flying a ship in heaven after some of the game communities I've been through. So yeah, that's not the problem.
Of course, I'm still in Novice rooms, but I've been able to lead some satisfying triumphs and gotten out of tough spots with chat and voice commands. Maybe it helps that I can act more charismatic without sounding a little silly IRL? :P
Right now, explaining builds is minimal with only three ships and three presets, but I kind of dread that leap into the real world where people can run any of the other list of ships with totally free customization, but that's a story for another time... I think I should just find/form a crew of keyboard warriors (not in that sense), but I'm going to be playing with more randoms for a while.
Dutch Vanya:
You communicate. You are already too good for novice matches.
obliviondoll:
Honestly, I'd recommend a trial by fire before you hit that point where you can't go back.
Voluntarily put yourself into a non-novice room. Create or join, doesn't matter. Pick whichever role you feel most comfortable with, and stick to it. If you're asked to change role, type "I'm not confident enough to play that role outside of novice matches" and change ship if your Captain won't accept that. I'd recommend being open to at least small changes on your loadout under a Captain's advice (unless you're the Captain, but even then, listen to your crew even if you shouldn't feel like you have to do what they ask).
Make your lack of voice clear in text chat, but point out that you're fluent with the presets and will be using them as needed.
I've taken myself out of novice matches a few times today - including a short run as a level 1 Gunner, in spite of never having played the role before (it wasn't intentional... I forgot I was in an unrestricted lobby when I decided to make the change). It's rough, but because everybody has the same tools regardless of level, it doesn't feel quite as scary as similarly unbalanced matches can in other games. They might have custom-built ships with different loadouts from the presets, but you have all the same tools available to you. In several matches - close enough to 50/50 win/loss ratio - I've seen players on the same crew as myself using text and presets to communicate. WIth competent players, HOW you communicate is less important than making sure it's all about the voice.
Claxus:
I actually did accidentally end up in a non-novice room. I noticed but just rolled with it, hopped onto a Squid. It was pretty fun, had a run on the canyon map and the city ruins map. The Squid's speed and control in both of those maps full of obstacles was a fun change of pace. Went up against some new ships, and a double flamer Squid... It's scary but exciting to see new things like that in combat. In the canyon map I managed to coordinate a pincer flank around a wall with our other team! Seems like pilots get more options outside of novice.
But currently I think I'll stay in novice rooms a little more, gonna spend some time with the other two classes for experience and insight, without worrying about much else.
Hey, obliviondoll, are you the same guy who plays Armored Core?
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