Author Topic: Gunner Improvements 2.0  (Read 41564 times)

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Gunner Improvements 2.0
« Reply #30 on: July 08, 2014, 11:34:09 am »
RE: Charged vs. Greased vs. Dragon Ash

I'd like to point out that taking into account what kinds of damage a weapon is dealing is extremely important.  Raw damage output is not that meaningful.  Once damage has been modified against a particular component before time to kill or shots required to kill that component do calculations become meaningful.  A weapon may have an extremely high raw damage output but deal negligible actual damage to a certain component.

Currently, Charged is still quite threatening and still has high effectiveness against hull and armor for some weapons.  However, for Charged you must deal with its clip size and RoF reduction.

Charged is still a safe ammo to bring.  Ultimately, it may not be that interesting and may end up getting cut if it doesn't get more niche.  A further reduction to RoF, while good on paper, makes weapons painful to use.

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Gunner Improvements 2.0
« Reply #31 on: July 11, 2014, 01:14:00 pm »

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Gunner Improvements 2.0
« Reply #32 on: July 11, 2014, 01:16:22 pm »
Ok I can't actually get into Dev App right now to refresh the data manually.  I'll let everyone know when it's actually on Dev App.... but the spreadsheet is there with the latest changes.

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Gunner Improvements 2.0
« Reply #33 on: July 11, 2014, 05:04:13 pm »
Those are up on Dev App now.

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Gunner Improvements 2.0
« Reply #34 on: July 11, 2014, 05:07:00 pm »
Oh and Buff on Gun has been tweaked:

7 hits to apply
Lasts 90 seconds
-15% reload speed

Offline Milevan Faent

  • Member
  • Salutes: 15
    • [Cake]
    • 8
    • 31 
    • View Profile
Re: Gunner Improvements 2.0
« Reply #35 on: July 11, 2014, 05:30:45 pm »
Oh and Buff on Gun has been tweaked:

7 hits to apply
Lasts 90 seconds
-15% reload speed

For those of us who don't normally play Engie, how many hits is it on production, and how long does it last?

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Gunner Improvements 2.0
« Reply #36 on: July 12, 2014, 04:27:25 am »
Oh and Buff on Gun has been tweaked:

7 hits to apply
Lasts 90 seconds
-15% reload speed

For those of us who don't normally play Engie, how many hits is it on production, and how long does it last?

Its 9 currently.

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Gunner Improvements 2.0
« Reply #37 on: July 14, 2014, 12:12:03 pm »
Ammo testing will need to be postponed for this week since we need Dev App to test the next build.