Info > Feedback and Suggestions
List of suggestions
Milevan Faent:
Captain's target would be more useful if it included a verbal component, like "The Captain has targeted Spire". While not as useful if there are multiple identical ships, the marker itself helps the rest of the way. As a verbal communication, it brings attention to the fact I want this targeted over the other one. Admittedly, I just use voice chat anyway, but for those without, this would be invaluable.
Dutch Vanya:
--- Quote from: Milevan Faent on July 01, 2014, 06:47:58 pm ---Captain's target would be more useful if it included a verbal component, like "The Captain has targeted Spire". While not as useful if there are multiple identical ships, the marker itself helps the rest of the way. As a verbal communication, it brings attention to the fact I want this targeted over the other one. Admittedly, I just use voice chat anyway, but for those without, this would be invaluable.
--- End quote ---
Captains target, and the existing voice commands, is more than enough to make your target clear even without a mic.
Safewood:
Edit: Hopefully this is sufficient. :)
Maps:
Objects such as low-poly skyscrapers, summits, caves, slow-moving meteor showers, etc.
Gunners:
Exclusive passives for Gunners only, with only, but different benefits on the ammunition. F.ex. on-hit debuffs, such as slower turn rate on enemy turrets, slower movement speed on deck, vision obscuring effect and so forth.
Visual and audible feedback:
A visual feedback, such as, a red stop sign with an 'access denied' sound, played only once, with a more distinguishable audible feedback on the hammer and wrench; similar to the sound Tyrion explains about his cousin Orson from Game of Thrones ("KUNK, KUNK, KUNK").
A visual feedback about the stages of fire taking place (5 seconds, 10 seconds, 15 seconds, etc.); the longer cooldown, the greater the fire is. Would be great if we could see more of the enemy's fire, so you know better where they're focusing, though the visual feedback on the machinery would help a great deal, then the enemy's fire helps to see where they're focusing next.
Matchmaking system with matchmaking rating:
Steps: Dashboard -> Party -> Queue -> Lobby -> Play
Images: https://imgur.com/a/iVb6E
From the main menu, you can open up the game modes, for what you want to play and if you want to create a crew or immediately go into queue. If you choose to create a crew, you invite your friends to join the crew and then search for a queue together. When a match has been found, a lobby is created, where you configure your character and ship, and vote for a map. Lastly, you get all thrown into a server together to duke it out.
Sidenote: A 15 seconds warmup would be great, too. Within that 15 seconds period, you can not move your ship at all, so that everyone has an equal chance to start (important in KotH modes and similar).
Hoja Lateralus:
Maps
So basically maps such as Water Hazard, Canyon Ambush and Labirynth (but new).
Edit: And Muse is working on maps as general, we have to give them time and be patient.
--- Quote ---slow-moving meteor showers
--- End quote ---
really?
Gunners
--- Quote ---Exclusive passives for Gunners only
--- End quote ---
Not going to happen, at least in the near future. Long story short - it's against Muse's idea of roles being 100% equal (and breakes balance and it's a bother to implement).
Visual and audible feedback
Yeah, because everyone watches Game of Thrones and will get that reference ;) Honestly I don't see a problem, I do engineering a lot and sounds are destinguishable enough.
Why do you need a visual feedback about how long fire is burning? Who cares actually, the UI now is clear because shows you only the things you're interested in - the stacks of fire and cooldown of an object.
Matchmaking system with matchmaking rating
Well, I'm sceptic about matchmaking idea as a whole, so I'm not going to comment it, except one sentence - I think lobbies are doing good and there's no need to change.
Warmup
But what for. You can't move your ship but can move a crew? Usually maps are so big that before you'll meet the enemy everyone will easily take their positions (and buff most important parts). I think most people would find it useless.
Milevan Faent:
--- Quote from: Dutch Vanya on July 01, 2014, 07:27:47 pm ---
--- Quote from: Milevan Faent on July 01, 2014, 06:47:58 pm ---Captain's target would be more useful if it included a verbal component, like "The Captain has targeted Spire". While not as useful if there are multiple identical ships, the marker itself helps the rest of the way. As a verbal communication, it brings attention to the fact I want this targeted over the other one. Admittedly, I just use voice chat anyway, but for those without, this would be invaluable.
--- End quote ---
Captains target, and the existing voice commands, is more than enough to make your target clear even without a mic.
--- End quote ---
That's not what I meant. I hate the currently existing Voice Command system. It's kind of a real pain to work, and VERY easy to screw up. Unless I spent an hour fiddling with it JUST to memorize the combinations, I'd probably never have the time to use it as a Captain. Now, if I could just hit one key (Captain Target) and get a Voice Command effect from that? That I can use very easily, without taking an excess of time working at it. I am not a big fan of the whole key combination system.
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