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Spire Changes?

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Omniraptor:
Dunno whether rotating all the engines would work, because that would limit its aggressive potential, simply turn it into a defensive ship with no actual, you know, defenses and no ability to kite.

I would be interested in a tool that allowed direct lateral movement, like for example venting your balloon to the side. It's been suggested before.

Captain Smollett:
I agree with Zill on this (and if you loom back in the Dev app forums have felt this way before it went into production) Spire just needs a bit more armor so you can fire a clip off and still have time to get in a mallet hit before armor breaks.

Dutch Vanya:

--- Quote from: Captain Smollett on July 02, 2014, 11:59:29 pm ---I agree with Zill on this (and if you loom back in the Dev app forums have felt this way before it went into production) Spire just needs a bit more armor so you can fire a clip off and still have time to get in a mallet hit before armor breaks.

--- End quote ---
I agree with this. It would also not remove it's place in the balance as the glass cannon.

Tropo:
games got the best balance i have seen in a long time and i think the spire is good in that balance more hull amour would be great but its not really needed

Crafeksterty:
More hull armor = More Rebuild = When armor is down, more prone to die (Due to large hull, easy to hit at close, takes up more attention)

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