Author Topic: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around  (Read 80694 times)

Offline Keon

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #45 on: August 14, 2013, 01:40:30 am »
In the immortal words of LordFunPants: "What shortcut?"

Huzzah!

Offline Dr Pantaleon

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #46 on: August 17, 2013, 02:56:01 pm »
I'm not sure whether it has been mentioned before but I found a nice trick to work on the Junker balloon and Pyramidion main engine. You can repair both from below!

It's very useful for Junker pilots when they are sinking as they simply have to take a step back and look up.

On the Pyramidion it's especially handy when the pilot is using kerosene/Moonshine as a single engineer can keep all machines running with minimal effort.

Offline Keon

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #47 on: August 17, 2013, 11:07:02 pm »
All of those are pretty well known. More things like that: You can repair junker hull from below. You can repair galleon main engine from below. You can repair and use front gun on mobula from helm below. (Or used to, I can't play the game since latest update, because I'm on a trip with a crappy netbook that can barely play Cave Story. So if Muse screwed it all up, I blame them.)

Offline N-Sunderland

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #48 on: August 17, 2013, 11:26:44 pm »
The Mobula jump is still in for the moment, but it's probably gonna be removed.

Other components that can be hit from below include the Mobula main engine, the Spire main engine (via suicide), the Squid's inner engines and the Galleon's main engine (and several guns).

Offline James T. Kirk

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #49 on: August 17, 2013, 11:38:31 pm »
... So if Muse screwed it all up, I blame them.

I'm sure Shinkurex is happy to hear that.

Offline Keon

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #50 on: August 18, 2013, 01:31:00 am »
... So if Muse screwed it all up, I blame them.

I'm sure Shinkurex is happy to hear that.

WELL I BLAME SHINK FOR BEING HAPPY TO HEAR THAT! SO HAH!

Offline sailKite

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #51 on: August 18, 2013, 02:05:47 am »
In the vein of hit/mount from below: the Squid rear gun can be used in the same fashion.  ;D

Offline Piemanlives

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #52 on: August 18, 2013, 03:39:47 am »
... So if Muse screwed it all up, I blame them.

I'm sure Shinkurex is happy to hear that.

WELL I BLAME SHINK FOR BEING HAPPY TO HEAR THAT! SO HAH!

I blame Shink for your blatant abuse of caps.

Offline Keon

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #53 on: August 18, 2013, 02:17:37 pm »
I blame you for getting this off topic.

Offline N-Sunderland

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #54 on: August 18, 2013, 02:28:08 pm »
Yeah guys, please keep this on topic.

Offline Keon

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #55 on: August 18, 2013, 02:46:26 pm »
Sunderland mentioned the AFK button a while back. I think it might also be useful on some other ships. Will test when I return from my trip.

Offline N-Sunderland

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #56 on: August 18, 2013, 03:06:12 pm »
It's pretty cheap, though. I really wish they'd just make it so that it put you back where you left off.

Offline Captain Smollett

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #57 on: August 18, 2013, 04:09:21 pm »
I think you should have to wait at least 10 seconds to return from being afk. 

Anyone that really needs to go afk is gone from a game for more than 10 seconds; and 10 seconds is way to long to trust an AI for anything.

Offline N-Sunderland

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #58 on: August 27, 2013, 02:15:33 pm »
I decided to record a Spire parkour video last night. Keep in mind that this was around 12:30 AM and it was my first time using OBS, so the quality is pretty bad and I was being a bit too quiet...

http://www.youtube.com/watch?v=TFeGPfpYc08

Offline Captain Smollett

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Re: Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
« Reply #59 on: August 27, 2013, 07:54:09 pm »
Awesome seeing you parkour from you pespective.

Now I want to see the Squid video!