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Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around

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Keon:
Squid engine jump and the pyra hull jump are the ones I use most. The squid jump is really helpful when your captain is moonshining.

The other really major one is getting down to the lower side guns on a junker. Just jump off the side and land right on the gun and hit e. It saves a lot of time.

Coldcurse:
you can climb some of the ropes on a galleon, and actually getting in the balloon

N-Sunderland:
The Destructoid Flayed match yesterday was unbearably slow, so I used that time to work on some Squid parkour. As I stated earlier in the thread, it's really easy to hit the two right engines in quick succession by jumping off the rail before the staircase, but because of the balloon placement it's harder to do that on the left side. What I found:

-You can pull off a similar jump to the one achievable on the right side, but there's a much smaller angle in which you can do it, and even when you do there's a good chance you'll bump into the balloon and miss the thrust engine. Might require more practice, but still wouldn't be all that great.
-You can jump onto the balloon and then hit the thrust engine while jumping off, but this is pretty awkward and is questionably efficient.
-The best method I could find was a simple variation of the classic engine jump. Go up to the rear deck, but instead of going up to the engine, throw yourself off immediately and get it in mid-air. This keeps you from having to walk up, hit it, back up, and jump down.

I'll see how I can develop all that in the future.

N-Sunderland:
After what happened in Cogs today, I decided to play around with the Squid in Practice mode for a bit. After a few minutes trying different engine jumps, this is what I got:

-My above ideas for getting the left engines in quick succession should be ignored. I thought of something better. The best method is to jump onto the rail lining the walkway, and hit the thrust engine while jumping. I previously assumed that you wouldn't be able to get high enough, but it works.
-By combining that with the rail jump I use for the right side, I've figured out a streamlined repair circuit for the engines. Starting at the top of the hull staircase, I was able to do a circuit in 8 seconds. By comparison, a standard Squid repair circuit (think SpaceSebi-style) takes 11 seconds. I can probably get a bit more time out of it with practice, too.

Keon:
What does a repair circuit repair?

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