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Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around
Opal:
Surprised to see no mention of the 'top' deck to 'bottom' deck gun jump for the Junker in here--maybe it's too simple? Though I do rarely see it done.
Both the railing and marks on the hull-deck on either the right or left side of the junker provide an easy frame of reference for the position of the lower deck guns. By jumping over the railing where the second to last 'spike' sticks up (you know, the |--|--|--| on either side?) and holding back towards the ship, you can easily land on the gun or gundeck below, allowing you to slip onto the main engine or lower deck guns very quickly from the upper deck. Once you're used to this, it's not hard to make the jump from different angles, as well.
Also, someone mentioned the rigging on the Galleon above--you can actually climb around in a lot of the rigging in a bunch of the ships. With many it's of limited use, although I suppose there could be applications for pre-battle spotting positions (I know I love to climb in the rigging of the Junker for this myself.) Almost tempted to start a thread about it, but I dunno if it'd be much use to anyone lol.
Enjix:
Just found a new jump tonight I haven't heard of.
On the pyra, you can jump over the railing as you approach the balloon from the ladder and hit the balloon in mid air before falling back onto the same platform as the helm.
Be sure to hug the left wall on the approach, else you will get stuck. It saves a second or so off of those rare main engi balloon repairs, but is fun nonetheless.
Also, falling off the ship is very, very easy, but once you get the right angle, it isn't too bad.
dragonmere:
For the pyra-balloon repair jump... I tap through the corner of the rail, very easy. I then do a left strafe jump over the rail with a 180° while falling, to end up facing the hull.
Zenark:
If you're on the front right gun of the Pyra, if you turn a 180 and run straight, passing the ladder, there is a little open area for you to fall. If you jump, you'll fall off the ship, but if you just run straight, you'll land on the hull.
You can also smack the Junkers hull from the bottom deck if you jump under the little lantern.
N-Sunderland:
You don't need to jump for the Junker one. You can just stand underneath it (around the top of the ramp).
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