Community > Community Events
[Skyward Open] Two vs. Two Deathmatch | Community Tournament
Naviaux:
--- Quote from: Celti on June 08, 2014, 02:04:35 pm ---
--- Quote from: Celti on June 08, 2014, 12:53:37 pm ---When would it start?
--- End quote ---
Sorry, hadn't seen it on the post o.e but the thing is that July 14...is Monday
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OH... Oh... OOHHH... Uhm... Welp, I screwed that up... It's supposed to be June 14.... Thank you for pointing that out...
Well... I screwed that up... Now I really wish I could edit the op z_z
Tropo:
14 of june is too early for a team to practice weird ship builds i would have signed up if it was 2nd week of july any way good luck with it
Alistair MacBain:
ALso assume that you will miss several of the established clans when you do it on a saturday due to hephaestus being on the same day.
And even if we see new teams every now and then they arent as many as you need to fill a decent bracket.
Naviaux:
--- Quote from: Alistair MacBain on June 08, 2014, 05:57:39 pm ---ALso assume that you will miss several of the established clans when you do it on a saturday due to hephaestus being on the same day.
And even if we see new teams every now and then they arent as many as you need to fill a decent bracket.
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It's possible that I can talk to the other participating members whom are hosting the tournament to move it to then. I shall post an update momentarily.
Edit: Looks like everyone is okay with doing it on the date set (Monday, July 14th). The only problem I forsee is that it's on a Monday, and most people wouldn't be off work by 13:00EST.
Squidslinger Gilder:
--- Quote from: Naviaux on June 08, 2014, 03:24:52 am ---
--- Quote from: Riggatto on June 08, 2014, 02:44:41 am ---Only one mine launcher per ship? You make me sad
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We haven't seen any valid uses for having more than one of any types of those weapons. Anytime we've seen a build with anymore than one of the above weapons, it tends to fail miserably.
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Well that ends my interest right there.
Thats because you haven't been properly Munked. It takes an advanced pilot and crew to pull it off, which is hard to find. You're a newbie to the community so it makes sense that you haven't ran into it. But there is an entire theory and design behind Munker (2+ Mine) combat. Sadly with the netcode problems it has made it too risky to take. If you want to see it i'll show you some time. In proper use it empties lobbies within 1 match, ally counted as well. Another reason why I don't detail it in depth for the community.
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