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Being the mortar gunner aboard a metamidion
GeoRmr:
--- Quote from: Alistair MacBain on December 30, 2014, 09:52:15 am ---Lesmok ... is inferior to default ... due to the extremely low rate of fire.
--- End quote ---
It has the same rof as neutral rounds.
Alistair MacBain:
K then i mixed things up :D.
Arturo Sanchez:
Pretty solid tips from OP
Only thing to amend I guess is instead of waiting for hull break(ppl are so slow to react-a full second of hull break and then they shoot, then that full second or two where the mortar arcs and hits. Thats alot of wasted time), a good mortar gunner should feel out when the hull is near hull break and begin firing.
Because if that gat runs out of ammo and that mortar aint shooting to shave off that last bit of hull armour. Welcome back to square one.
As a rule of thumb I generally just say, fire whenever you got arc and when the balloon aint being hurt. The reload time of a mortar isn't that long and no matter the skill of the engie of the enemy ship, a broken hull will not fully recover if pounded relentlessly. At best a full crew tanking will buy seconds b4 death due to the nature of cool downs and how rebuilds only restore hull to a sliver of hp.
Alistair MacBain:
If youre just spamming youre shots you wont kill in one clip each.
If you really want to get the perfect timing then start shooting after 2-3 seconds of good gat hits.
Good hits from the gat mean armor hits. Not balloon or components.
Crafeksterty:
OOoo now i see why the burst is so good then.
It gives more ammo + less firing rate. Which allows for firing the mortar way early without loosing too much ammo for when the armor is broken.
But i still think firing it at the brink of armor break is better with good dps.
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