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Burning Projectiles

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Dementio:
Ships that use fire have to protect themselves from fire too. No matter how balanced the flamethrower I believe is, it can easily overpower the enemy crew and is rather easy to use itself.
And it's not like the flamer hits every projectile, it's is a "when it happens, it happens"-feature.

I just want to know wether people would get annoyed by this thing or not.

Crafeksterty:
It would be annoying and would be too much of a drawback on the flamethrower.

Mod Josie:

--- Quote from: Dementio on May 27, 2014, 04:00:53 pm ---I once heard and witnessed that when flamerthrower hits a projectile, you can see a hitbox.

--- End quote ---
From what I gather, these hitboxes happen because the flamer particles hit the ammunition as it flies. As the ammunition is a moving entity, it must (by physical law) have a health of some kind. I expect that the flamer is able to damage the ammunition. It's likely that they have a very very high health - probably the 32-bit number, and the health has no effect on the damage.

The flamer makes this obvious because of its high spread of fire. I suppose that the same is also possible with a Carronade if one pays enough attention and is lucky. I think I'll check it out later :D

Hunter.:
And what if it only hit friendly projectiles making it a viable support weapon. pros: long range fire cons:wasted gun slot as the damage of another gun>fire

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