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Burning Projectiles
Dementio:
I once heard and witnessed that when flamerthrower hits a projectile, you can see a hitbox. What would be if the projectile(s) that are hit by a flamerthrower gain a higher chance to set fire (like maybe 100%)?
SirNotlag:
because then you would be F***ing yourself soo hard!
sorry let me explain. the flamer only hits enemy projectiles coming at you so giving the projectiles that a flamer hit something like that would be setting yourself on fire rather than doing anything good for your ship.
Deltajugg:
I actually hoped this feature was implemented so you can burn down enemy projectiles mid-air before they hit your ship, but as of now I have a feeling it doesn't do anything other than just the fact it triggers at all. Maybe that's for the best, flamer is powerful enough as it is, making it also a defensive weapon would be an overkill, and so would be buffing projectiles with an ignition chance.
Dementio:
Hypothetical Scenario: You are a gat/mortar, pyra enemy has flamer
Enemy tries to set you on fire while you shoot him and suddenly he catches fire as well! He wanted to take flamer, he has to live with the consequences (if that is actually consequence enough is questionable).
Deltajugg:
Yea, we all know how this would look, but just recently flamer was barely used. Now it got buffed, and we see it more, why make it so you'll set enemy projectiles on fire and burn yourself, just so it won't be used again?
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