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The sense of getting upper level.

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Morblitz:
Allowing levels to alienate a large portion of the already small player base is a step in the direction of intolerable elitism that already plagues a lot of competitive games, and in my opinion would be a mistake. I am very fond of Icarus for resisting that pull. This is something that is not needed. Just yesterday I saw someone request that another player be reported for being 'a noob'. This behaviour and mentality does not need to be encouraged by actual game mechanics.

High levels are a sign of presence in the game, it's a visual signal to people and, as said before, allows new players to identify those who already know what they're doing. Let's allow it to remain that way, for the sake of the game.

Lost in woods:
OK maybe you are right. Oh, how many levels exist? And will the system change in future?

Pickle:

--- Quote from: Lost in woods on March 27, 2013, 01:48:57 pm ---OK maybe you are right. Oh, how many levels exist? And will the system change in future?

--- End quote ---

30 - ten per role, at the moment.

VikingOfSixth:

--- Quote from: Morblitz on March 27, 2013, 05:52:43 am ---Allowing levels to alienate a large portion of the already small player base is a step in the direction of intolerable elitism that already plagues a lot of competitive games, and in my opinion would be a mistake. I am very fond of Icarus for resisting that pull. This is something that is not needed. Just yesterday I saw someone request that another player be reported for being 'a noob'. This behaviour and mentality does not need to be encouraged by actual game mechanics.

--- End quote ---

This is exactly the type of response I was hoping for when I opened this thread, thank you Mor. Segregation of the community due to something as arbitrary as achievements simply because elitist do not want to mix with more casual gamers or those new to the game is a perfect way to ruin the community. If you want restrictions on the type of people in your game take it to a private lobby. 

Besides it is bad enough you will find a stacked 2v2 where 1's and 2's are being farmed by 8's and 9's who are more worried about the number next to their name then enjoying the game, the community, and lending a hand to the newer players.

When players become conscious about their K/D ratio more than creating a environment that is worth logging into then the game starts to lose the qualities that made it worthwhile in the first place.

HamsterIV:
It is not that the 8's and 9's are farming the lower level players (though they might be for some achievements). It is very frustrating to be on a new player's ship. I have become accustom to the ship repairing at a certain rate, the guns hitting consistently at a certain range, the pilot flying at a certain skill level, and the captain giving certain orders. When one or more members of a crew are performing at a lower than expected rate the entire ship suffers and those of used to more competent crews get frustrated.

At some level we know it is not fair, we were noobs once too. Someone had to put up with us messing up their experience so that we could learn. We are here to have fun and putting up the the mistakes new players make is not that much fun. That is unless they are on the other team.

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