Info > Feedback and Suggestions
The sense of getting upper level.
Lost in woods:
Maybe you will find a good idea to give some abilities to high-levelers, just to make that process more meaning.
1. Let high levelers to create game for level defined crew. For example - 4 leveler can create game were all players are to have not less than 3 level.
2. Give for them to use some new content, not available for new. For example - to be a captain of a "light galeon" / other new class of ship you are to be at least in the level of 5. This never mean that this new ship have an advantage - no, it is just an another kind of stuff.
3. Divide battles in two groups - fun mode (death match mode), where you can use any ship or weapon and role-play mode, where you can use stuff of your level - capture the flag, get the points, and so on. Additional achievements for that modes will be a prise for role-players.
HamsterIV:
The number/title next to your name is more than enough reward for attaining a higher level. I have joined random server and had people I never met before fill up my ship, occasionally abandoning ships they were serving on last game. It is a tremendous feeling especially for someone who was usually picked last during PE in grade school.
I do not want access to stuff other players do not have, with the possible exception of a fancy hat. Ohhh I love them hats.
Helmic:
I'm very happy with the current system. It's a useful marker of someone's experience playing, but the only reason you'll lose to them is because of that experience, not because they had access to more tools than you; just because something is a sidegrade doesn't mean it doesn't confer a noticeable advantage to higher level players, the more tools at their disposal the more they can adapt to different situations and the more good builds they'll have access to. As for the community related stuff, you don't want to section one group of players off from another group of players unless absolutely necessary. Splitting a community means death.
Pickle:
Keep levels as a vanity achievement. The way they are.
Keon:
Nothing more powerful than we have already. Level bases would be good, that way we can set up beginner matches better and help teach.
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