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The Fight Club [SIGNUP]

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Urz:

--- Quote from: Hubert PIckle on March 25, 2013, 02:15:04 pm ---We have the rigid rules and high level play catered for with The Cogs at the moment, could we not develop an idea that's more casual to run alongside it instead of more rigid rules and tightly scheduled play?  It could be a Wednesday night scrimmage format, but one that doesn't require strict attendance every week.. and ideally doesn't require clan teams (but that's going to take some thinking about).
--- End quote ---

I'm of the opinion that the Cogs is broken in many fundamental areas, making it unconducive for such high-level competition. That is evident in the fact that the ruleset of this series is so divergent from what they use. If you want to setup a more casual match however, nothing here is stopping you from doing that.

Pickle:
I'll agree with you that The Cogs has enough fundamental flaws in it's mechanic that it's unlikely to get very far, but I'd still grant it enough rope to hang itself before considering a rival.. the corpse is still walking, never mind cold and buried yet.. ..

You proposal is a less a league or contest, and more a Marquis of Queensbury for scrimmage.. the more I read it, the more I think that if remove the scheduling aspect altogether it's got more appeal.  It isn't really so far off what I'd prefer to see.

I think I may have misjudged what you've written in your opening post and misread it as another competitive contest without end, and apologise for that.

But I suggest stripping the concept down to it's bare essentials for simplicity - say best of three/five and never the same map twice, winner can't change team, ship or crew loadout but does choose the next map.  Don't be too prescriptive on the map sequence, and that way the same rules will work for 2v2 or 3v3, and for DM or CP.

Urz:

--- Quote from: Hubert PIckle on March 25, 2013, 02:47:38 pm ---But I suggest stripping the concept down to it's bare essentials for simplicity - say best of three/five and never the same map twice, winner can't change team, ship or crew loadout but does choose the next map.  Don't be too prescriptive on the map sequence, and that way the same rules will work for 2v2 or 3v3, and for DM or CP.
--- End quote ---
At this point 2v2 DM is considered the standard for competition, and I feel keeping it focused on that is best, for the sake of keeping it "simple" among other reasons. That being said, the rules can be adjusted later on (or by someone else) to accommodate other game formats if the need arises.

One of the primary goals is to build a ruleset which can help fix some of the issues which exist in competitive play currently. It's part competition, part experiment.

Pickle:
2v2 DM is the current standard.. but it would be nice to see competitive play on Anglean or Refinery as a greater test of strategy.  Those two CP games stand out as some of the finest in-game experiences when things go right, and the games that are most frustrating to new players that don't know/understand the rules.

Coldcurse:
if i have enough crew i will aply for this

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