Info > Feedback and Suggestions
Pilot tool: Yoke
Crafeksterty:
YES!!! YESSS!!! I WOULD LOVE THIS!!! Ide use it excessively on my spire. And i mean EXCESSIVELY. Just make everyone barf.
I imagine being able to Matrix Dodge a pyramidion with Pitching Back If his ramming high, while Torroing a pyramidion by Rolling left or right if hes ramming low. Or just. Rolling verus snipers. Ships would also manage to aim up at ships, or Low.
12 degrees isnt much but it helps alot for weapons to get that extra arc in. Ships would be able to fight back versus a carronade.
Im just afraid that weapons like Gattling and Mortar can then Fire STRAIGHT down. Maybe its cool.
And for artemis being able to fire higher up. Or Lumberjacks being able to fire Backwards (Imagine seeing a backwards fire galleon hittin the other side of dunes.)
But there are lots of guns that get their arcs fixed like the mercury... huh... Cant think of any other gun with significant change.
Goldenglade:
2 days into test i see someone flying a spire upside down.... of course player speed would totally be an issue at that point because running up an angle would totally slow you down.
Richard LeMoon:
8 degrees each direction may be a better starting point.
Milevan Faent:
--- Quote from: Goldenglade on May 25, 2014, 02:51:22 pm ---2 days into test i see someone flying a spire upside down.... of course player speed would totally be an issue at that point because running up an angle would totally slow you down.
--- End quote ---
Do we really need to involve little things like gravity and physics?
Also, I totally want this.
Gryphos:
I actually think this could be really cool, allowing you to aim at higher and lower targets. However, it would have to be limited to a reasonable degree to avoid upside down ships.
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