Info > Feedback and Suggestions
Pilot tool: Yoke
Richard LeMoon:
The max Roll or Pitch would be 8 to 12 degrees. 2 or 3 degrees of pitch per each throttle setting (there are 4 speeds in each direction), and 8 to 12 degrees Roll in either direction with full wheel turn.
macmacnick:
90 degree spire using bugged chute vent: world seems sideways... Result: Shish-Kebob. "Anyone up for some Calamari and Fish on a stick?"
Spire ram would be hilarious, especially with buffed balloon.
Milevan Faent:
--- Quote from: macmacnick on May 26, 2014, 01:43:46 am ---90 degree spire using bugged chute vent: world seems sideways... Result: Shish-Kebob. "Anyone up for some Calamari and Fish on a stick?"
Spire ram would be hilarious, especially with buffed balloon.
--- End quote ---
You need to read the post right above yours. The degrees that you can adjust the ship by are small.
Tanya Phenole:
And how you are going to explain this from the vision of airship's physics?
these are battle airships, flexible fixation to baloon simply makes crw blown out with every wind
Crafeksterty:
--- Quote from: Milevan Faent on May 26, 2014, 02:00:14 am ---
--- Quote from: macmacnick on May 26, 2014, 01:43:46 am ---90 degree spire using bugged chute vent: world seems sideways... Result: Shish-Kebob. "Anyone up for some Calamari and Fish on a stick?"
Spire ram would be hilarious, especially with buffed balloon.
--- End quote ---
You need to read the post right above yours. The degrees that you can adjust the ship by are small.
--- End quote ---
Still would be pretty hilarious.
I really support this yoke tool, the question is if the game allows this. And how easy does this allow it.
It wont affect anything inside the ship ofcourse, but do we know for sure?
It would still be funny from a spectator view seeing a spire Divekicking. With 8-12 degrees, i hope the distance is noticable :P
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version