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Design Paradigm, Game balance, and Gunner vs Engineer.

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-Mad Maverick-:
it would be in the gunner slot that both engis and gunners could choose.  maybe I'm weird here but does every gunner need all 3 ammo types? I rarely need more than 1, let alone 3!

Ultimate Pheer:

--- Quote from: -Mad Maverick- on August 07, 2014, 11:48:04 am ---I rarely need more than 1, let alone 3!

--- End quote ---

And that, right there, is why Gunners as a class are considered Niche.

Because almost every gun works fine with just one ammo type, and far too often each person only needs to man one gun.

Make the ammo types more effective at changing the way the guns work, make it worthwhile to carry more than one ammo type, and it will be instantly fixed.

I still advocate some sort of nerf to the buff hammer, though.

-Mad Maverick-:
or make the buff hammer a gunner tool and this make the gunner less niche

Dementio:
Let's break the game by giving everybody a default engineering tool, as everybody should have, considering helm and guns both have their defaults.

Hoja Lateralus:
We can't fix this problem by giving the gunner more repairing possibilities, but by giving gunner such gunning possibilities that sometimes it's worth having two gunners instead of two engineers.

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