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Design Paradigm, Game balance, and Gunner vs Engineer.

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-Mad Maverick-:
maybe, not saying my idea is the best ever just wondering if it might be an effective and simple one.   I'm just not convinced that most main engis would mind not shooting a gun if it meant an overhaul to the "engi game"

Ultimate Pheer:
The way I see it, the primary problem is that anything a Gunner gets, an Engineer will get as well.

At this point, I don't think it's completely incorrect to say that the Buff Hammer is, perhaps, a bit too good compared to any COMBINATION of ammo types. Especially given how many seem to have downsides that are rendered either irrelevant or completely negated by the buff. And far too many guns are capable of functioning perfectly well with only one type of ammo. Yeah, the Hwacha, and the flamer and Gatling sometimes can function with multiple types... but that's not much.

So, stupid solution: Only gunners get ammo. Every gun has a default ammo that it reloads into but only gunners can bring special kinds of ammo.

Less stupid solution: Every shot also decreases the buff timer in addition to however much it decreases per second. Like, a flamer chews up the buff time as it melts an enemy ship and, say, a mine launcher stays buffed for a significant amount of time.

Or something. I never claim to have good ideas, only interesting ones.

Velvet:

--- Quote from: Milevan Faent on August 07, 2014, 01:35:23 am ---Yes, mission accomplished, in a very negative way. That way basically punishes engineers rather than encourages gunners, which isn't what the devs (and probably anyone who mains engies) wants. There are better options than doing this that haven't failed just yet (the on-going ammo experiments for example).

--- End quote ---
but the whole problem stems from the fact that engineers are too versatile. I think some kind of engineer nerf is not only the best but probably the only decisive way of making the gunner more viable; it's also a really easy fix in comparison to the extensive testing required to balance the new ammo types that are Muse's currently favoured solution. that said I think removing free default ammo would be a big enough first step, I don't think it's necessary to make the buff hammer a gunner tool.

-Mad Maverick-:
making the buff hammer a gunner tool acts as both a buff to gunners and a slight nerf to engis

pandatopia:

--- Quote from: -Mad Maverick- on August 07, 2014, 11:29:03 am ---making the buff hammer a gunner tool acts as both a buff to gunners and a slight nerf to engis

--- End quote ---

Do you mean to replace an ammo?

This will mean

1. No gunner will take it, since they need the ammo.
2. Even if it is a repair slot, no gunner will take it, since they need a wrench.
3. Gunners will cut into engie's role, by buffing engines hull balloon etc.

I think this solution will not work. You just end up with noone having buff hammer.

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