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Design Paradigm, Game balance, and Gunner vs Engineer.

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pandatopia:
Er, isn't the easiest solution to just give gunners buff hammer, always, as a free second slot? This will really focus on the skill of the gunner in prioritizing reload (gotta know your gun to hop in and ammo change at last second), midfight buffs/repairs, etc.

Alternatively the suggestion in the first page where wrench was a free tool to everyone.

You don't have to do all this adding new stuff or rebalancing old.

GeoRmr:
+1 panda

Or a limited hammer that can't buff other components, only guns.

awkm:
The easiest thing regarding Engineers and Buff Hammer is to tweaks what Buff Hammer does to guns.

Adding stuff like slots and whatnot is not easy.

-Mad Maverick-:
then do not adjust the buff hammer without creating a gunner exclusive variant

Omniraptor:
Yes please, have buff hammer apply no effect to guns. People will still use gungineers on gat/mortar and probably on artemis, but otherwise it would be a good step towards making gunners more relevant on light guns :)

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