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Call for Gunner Ammo Ideas

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GeoRmr:
I've made a thread here: https://gunsoficarus.com/community/forum/index.php/topic,4125.0.html
rather than reposting and restructuring my previous ideas in this thread, in order to illustrate my point and create a more definitive proposal.

MidnightWonko:
Here's an idea: more charts/graphs.  The numbers are practically an incomprehensible mess of gibberish.

Even something as simple as lining the stats up in rows and columns would make it way easier.

Mezhu:

--- Quote from: Mezhu on May 23, 2014, 12:44:45 pm ---And another thing, sorry for yet another double post.

Have you considered my Injection proposal, of turning it into a Turret ammo type? I think it helps resolve a lot of gunner utility issues that are being adressed, and creates a very niche, situational ammo type that is extremely hard to use but allows for tremendous rewards if properly applied, while also slightly boosting the offensive potentials of Spires and Mobulas without affecting the other ships as much.

I'll type it here once again in case it got hidden with all the posts and stuff and I'll shut up afterwards.

Injection Clip-95% rotation
+30..50% rate of fire
-10..30% damage
+80% damage done to gun with entire clip
Does not stop firing until clip's emptied


Practically turns the gun into a turret that can be preaimed, allowing for gunners to 'use' more than 1 guns at the same time, giving some ships the ability to improve their offense while allowing engineers to return to defensive positions (5fecta mobulas anyone?). The ammo type is far too situational to be used by engineers and gives the gunner a more active role of quickly rotating the ship to set the guns up in proper arcs. Gives pilot a whole new thing to learn, as it turns ships into 'biplanes' with fixed turret aiming. Is hard to use effectively, even harder to use to its' maximum efficiency, promoting crew communication and practice.

--- End quote ---

vyew:

--- Quote from: Mezhu on May 23, 2014, 12:58:15 pm ---
--- Quote from: Mezhu on May 23, 2014, 12:44:45 pm ---And another thing, sorry for yet another double post.

Have you considered my Injection proposal, of turning it into a Turret ammo type? I think it helps resolve a lot of gunner utility issues that are being adressed, and creates a very niche, situational ammo type that is extremely hard to use but allows for tremendous rewards if properly applied, while also slightly boosting the offensive potentials of Spires and Mobulas without affecting the other ships as much.

I'll type it here once again in case it got hidden with all the posts and stuff and I'll shut up afterwards.

Injection Clip-95% rotation
+30..50% rate of fire
-10..30% damage
+80% damage done to gun with entire clip
Does not stop firing until clip's emptied


Practically turns the gun into a turret that can be preaimed, allowing for gunners to 'use' more than 1 guns at the same time, giving some ships the ability to improve their offense while allowing engineers to return to defensive positions (5fecta mobulas anyone?). The ammo type is far too situational to be used by engineers and gives the gunner a more active role of quickly rotating the ship to set the guns up in proper arcs. Gives pilot a whole new thing to learn, as it turns ships into 'biplanes' with fixed turret aiming. Is hard to use effectively, even harder to use to its' maximum efficiency, promoting crew communication and practice.

--- End quote ---

--- End quote ---

This is as niche as it can get. It is interesting, fun, and has a high skill ceiling and encourages having a 2nd effective ammo to salvage an attack run or to simply not have to rely only on this ammo.


Personal suggestion: An ammo that shoots around cover (not proximity rounds). A gunner would shoot away from the cover, after which the bullets would curve towards the target, thereby requiring skill to manipulate the bullet arc.

tl;dr curving bullets :) :) :)

Dementio:
Ammo that makes the projectile follow the cursor while it's in mid-air? It would make long range easier. Question would be if the cursor can change the arcs by moving up and down.

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