Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
CitizenFry:
--- Quote from: CitizenFry on October 15, 2014, 01:36:08 pm --- I imagine there's an in-between where it's useful but not overpowering.
--- End quote ---
Wundsalz:
Sure it will be rather hard to balance as a lot of builds revolve around and are restricted by gun arcs. And I think such an ammunition has got the potential to turn into a must have for certain guns/positions (e.g. easy pyra trifectas, junker front (or dual arte + hades with this ammo type), galleon beacon gun, squid...) but I don't think this is necessarily a bad thing. It has got the potential to unlock entirely new guns for certain slots - that's interesting.
additional 5°-10° or something relative to the normal gun arc (e.g. 10-25%) paired up with a hefty malus (e.g. fire-rate reduced by 50%)... I could see something along the line blend in well into the existing mix.
Milevan Faent:
Gun arc changes have already been part of the gun ammo tweak tests. Not on new ammo, but on existing ones. We won't ever see an ammo specifically for something like that, but you might see things like -20% gun arcs on say Lesmok.
Queso:
Coding that modifier was fun, mostly because of literal edge and corner cases. :D
Wundsalz:
--- Quote from: Milevan Faent on October 15, 2014, 11:37:44 pm ---Gun arc changes have already been part of the gun ammo tweak tests. Not on new ammo, but on existing ones. We won't ever see an ammo specifically for something like that
--- End quote ---
why not? Is there a thread/post about it in the dev-app section?
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