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Call for Gunner Ammo Ideas

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Wundsalz:
increases fireing arc? What does that mean? increased muzzle velocity, decreased gravitational force applied on the projectile or something entirely different?

HamsterIV:
I think it means turn the gun further than it is currently limited to. This would dramatically effect game balance since blind spot dancing is one of the skills that separate good pilots from great ones.

Wundsalz:
ah, sounds interesting

CitizenFry:
Yes, I meant turn the gun more left/right or up/down than normally allowed.


--- Quote from: HamsterIV on October 15, 2014, 12:35:03 pm ---I think it means turn the gun further than it is currently limited to. This would dramatically effect game balance since blind spot dancing is one of the skills that separate good pilots from great ones.

--- End quote ---
Anything that's good enough to be used will affect game balance, that seems self-evident? How much it changes balance depends on the numerical parameters - obviously if it lets a gun turn a full 360 on any axis that's insane, and if it only increases arcs by 1 degree that's probably useless. I imagine there's an in-between where it's useful but not overpowering.

HamsterIV:
It certainly would be an interesting change, however the turn arcs of guns is one of the constants that other game play variables are balanced around. Imagine if a mobula could have three Mercuries shooting at a target or if a squid could get an easy gat/morter overlap. Pyramidion side mounted flares could overlap with the front guns. Altering the turn arcs of guns would shake the meta significantly as inviable weapon combos become viable.

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