Info > Feedback and Suggestions
An largely underused yet enticing mechanic that needs work to be exploitable.
Captain Smollett:
Do mine balloons take flechette damage? I can't recall, but either the mine itself or the balloon are unaffected by flechette.
Dementio:
Mine balloons behave like normal balloons. They have as much health and the damage multiplier is the same. Some sandbox testing a while ago. Took 1 full light carronade clip to destroy it, 1 full heavy carronade clip as well. Gatling has close to no effect. Similar to shooting a gatling against a ship's balloon.
Fire on mine behaves weirdly and if it hasn't changed you have to hit the top right (some weird and small hitbox) to actually damage them. It takes forever to actually destroy the balloon with fire though. Mine balloons do not catch on fire. Neither does the actual mine.
Lumberjack flies through the balloon. I don't think artemis does and I can't remember about the harpoon...
And no, the haproon of course does not connect on mines. It might create some interesting scenarios though.
I believe it goes without saying that the balloon of the mine has to be fixed at some point.
Increasing the mine balloon hitbox should not effect the radius in which the mine itself explodes on whatever is close by.
Dutch Vanya:
--- Quote from: Dementio on May 19, 2014, 06:46:53 am ---Mine balloons behave like normal balloons. They have as much health and the damage multiplier is the same. Some sandbox testing a while ago. Took 1 full light carronade clip to destroy it, 1 full heavy carronade clip as well. Gatling has close to no effect. Similar to shooting a gatling against a ship's balloon.
Fire on mine behaves weirdly and if it hasn't changed you have to hit the top right (some weird and small hitbox) to actually damage them. It takes forever to actually destroy the balloon with fire though. Mine balloons do not catch on fire. Neither does the actual mine.
Lumberjack flies through the balloon. I don't think artemis does and I can't remember about the harpoon...
And no, the haproon of course does not connect on mines. It might create some interesting scenarios though.
I believe it goes without saying that the balloon of the mine has to be fixed at some point.
Increasing the mine balloon hitbox should not effect the radius in which the mine itself explodes on whatever is close by.
--- End quote ---
Last time i checked it took two light carronade shots to pop a mine balloon.
Crafeksterty:
A reduction to the mine baloon would be nice. Ive always tought about the tactic of dropping mines but its too much of a hassle atm.
GeoRmr:
--- Quote from: Gilder Unfettered on May 19, 2014, 12:08:44 am ---Takes a heavy carronade to successfully minesweep but mines can be replaced quickly enough to make doing that ineffective. If you increase the hit box, that would become easier, sure, but you also make it so shield mining is more possible. I've done it before in matches and usually it is inadvertently done where you place a mine that happens to block an enemy shot. Plus if the hit box affects the proximity detector of the mine then you'd make evading minefields even more difficult.
--- End quote ---
I see no problem with 'shield mining' becoming more possible; as far as I'm aware the proximity hit-box for mines is independent of the balloon hit-box.
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