Info > Feedback and Suggestions

An largely underused yet enticing mechanic that needs work to be exploitable.

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GeoRmr:
When you pop a mine Balloon the mine falls and explodes on contact with the terrain or ship bellow it. In all of my 4000+ games I have only thrice managed to successfully use this mechanic to damage another ship, yet have attempted multiple times. I think to make this amazing mechanic a more common occurrence a few tweaks could be made:

Mine balloons need a significant reduction in health.

Mine balloons should be able to accumulate fire stacks albeit with a low % multiplier.

Mine balloons should have a slightly larger hit-box.

EDIT: Heavy clip mines are heavier and therefore should sink like depth charges. (Ty Richard)

Richard LeMoon:
Did not see this here when I posted this about heavy clip and mines sinking.

GeoRmr:

--- Quote from: Richard LeMoon on May 18, 2014, 06:34:48 pm ---Did not see this here when I posted this about heavy clip and mines sinking.

--- End quote ---

hive mind

macmacnick:
*Hive mined.

Squidslinger Gilder:
Takes a heavy carronade to successfully minesweep but mines can be replaced quickly enough to make doing that ineffective. If you increase the hit box, that would become easier, sure, but you also make it so shield mining is more possible. I've done it before in matches and usually it is inadvertently done where you place a mine that happens to block an enemy shot. Plus if the hit box affects the proximity detector of the mine then you'd make evading minefields even more difficult.

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