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Why the current level system is not good

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VictorSturm:
yes, more achivements open at one time would solve a lot of frustration. having to concentrate on using burst rounds while other similar ach. are locked off doesn't feel organic. if i have already destroyed with a flametrhower, why don't that count?

SeraphZ:

--- Quote from: VictorSturm on May 20, 2014, 05:07:14 pm ---yes, more achivements open at one time would solve a lot of frustration. having to concentrate on using burst rounds while other similar ach. are locked off doesn't feel organic. if i have already destroyed with a flametrhower, why don't that count?

--- End quote ---

I totally agree - as you said in your first comment the result is a grind. Why would you ever do that to your player base? I just want to have fun & shoot stuff.

awkm:
Yup, planning on ways to move towards non achievement based leveling.. more XP related... things you shoot... things you repair... etc.

When?  Dunno!  Definitely for co-op though.

Omniraptor:

--- Quote from: awkm on May 20, 2014, 06:45:52 pm ---Yup, planning on ways to move towards non achievement based leveling.. more XP related... things you shoot... things you repair... etc.

When?  Dunno!  Definitely for co-op though.
--- End quote ---

I already mentioned this but I'll say it again https://gunsoficarus.com/community/forum/index.php/topic,4044.msg69901.html#msg69901

Please make it based on wins instead of specific stuff you do in-game. The best way to evaluate performance is to look at WINNING matches against equal or higher-skilled opponents, while disregarding what actually goes on in the match, because the definition of playing well varies immensely from ship to ship and player to player, and it's wrong to measure them all by the same stick.

This system would allow for the widest variety of playstyles and encourages better play for XP. If you run out of higher-skilled opponents to gain XP from, join a tournament, which incidentally also also helps the community and promotes good play. It would basically work like an ELO system, except nobody would ever lose points.

tl;dr the only objective measure of how good a player did is if they won or not. Everything else needs a human to evaluate.

JaegerDelta:

--- Quote from: Omniraptor on May 20, 2014, 07:54:42 pm ---
--- Quote from: awkm on May 20, 2014, 06:45:52 pm ---Yup, planning on ways to move towards non achievement based leveling.. more XP related... things you shoot... things you repair... etc.

When?  Dunno!  Definitely for co-op though.
--- End quote ---

Please make it based on wins instead of specific stuff you do in-game. Basically if you reward specific actions in-game people are going to gravitate towards playing based on XP gain instead of playing to win, just like they are now. NOBODY wants a pilot running around repairing guns 'for xp' or 'for an achievement'. IMO the best way is to simply reward WINNING matches against equal or higher-skilled opponents, while disregarding what actually goes on in the match, because the definition of playing well varies immensely from ship to ship and player to player, and it's wrong to measure them all by the same stick.

This system would allow for the widest variety of playstyles and encourages better play for XP. If you run out of higher-skilled opponents to gain XP from, join a tournament, which incidentally also also helps the community and promotes good play. It would basically work like an ELO system, except nobody would ever lose points.

--- End quote ---

except for that directly hinders the player who does not have time or  interest in tournaments and the "competitive" scene in general.

again, when you say people are playing in such a way that they intentionally sabotage their ship now for achievements, or that they will do so in the future with xp, what sort of games are you playing that you are running into that problem in such a significant quantity and/or severity? Are people really playing for the achievements or are you not communicating with your shipmates leading to their ideas of what is the right course of action differing from yours? (or perhaps you are mistaking ignorance of mechanics as malice) I have a sneaking suspicion that your memories are playing tricks on you with regard to how widespread that problem is. I too run into people who are not playing the most efficient game of guns of icarus ever, but usually it is due to inexperience with the game or a misunderstanding of mechanics; not achievement hunting.

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