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Engineering Tricks and Hardcore Parkour (Video)

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Deltajugg:
I would also put component bracing on the tip list, as well as jump movement. Also the thing with mounting a front mobula gun, the same trick can be used on, for example, galleon heavy guns. Sure, you'll fall off after using it, but if you keep two engineers on the top deck for repairs and you need to use both guns together immediately, it's a trick that comes in handy.

vyew:

--- Quote from: N-Sunderland on May 14, 2014, 03:56:22 pm ---In my experience the best repair circuit for the Squid is like this:

-hit port top engine from below
-hit port bottom engine
-hit the top starboard engine in mid-air with a rail jump (the one where you cut the corner, not the one where you jump down from the top deck)
-land on starboard walkway and hit bottom engine


By the way, that's a really good video. I'm glad to see someone showing all those tricks off, since others (well, me at least) got lazy about doing it.

--- End quote ---

I think I put that one in on the second squid repair circuit bit, I'll remove the text about the mid-air hit being unnecessary. Thanks, I'll practice that circuit :)


--- Quote from: Deltajugg on May 14, 2014, 04:48:56 pm ---I would also put component bracing on the tip list, as well as jump movement. Also the thing with mounting a front mobula gun, the same trick can be used on, for example, galleon heavy guns.

--- End quote ---

I have no idea what component bracing means 0_o ha ha! Do you mean chem spraying before combat, or waiting on a component before big damage comes in?

Jump movement: Didn't I sort of cover that in the video?

Either way, thanks for the galleon tip, I'll add that in later  :)

Deltajugg:

--- Quote from: vyew on May 14, 2014, 07:14:34 pm ---I have no idea what component bracing means 0_o ha ha! Do you mean chem spraying before combat, or waiting on a component before big damage comes in?

Jump movement: Didn't I sort of cover that in the video?

--- End quote ---

I personally called it spannering before I started playing with people decent enough to use this trick themselves, and they call it bracing, if I'm correct :P
It's about hitting your hull (or any other component in a different situation) as many times as possible with a spanner for additional armor boost for every spanner hit before finally hitting with a mallet. A nice little trick that lets you survive the gatling a little bit longer, compared to people that would simply hit the hull with a mallet first occasion they think it's worth it. I think you can do it even up to 4, maybe 5 spanner hits against gatling if you just stay on hull and keep hitting it with a spanner from the very moment the first gatling round hits you, which gives you additional 160, maybe even 200 armor before hitting it with a mallet for another 250. Every point of armor matters, right? :P

As for jump movement I'm talking specifically about constantly jumping all the time in game to move faster. A little trick well known for everyone that ever played games like quake (and I think unreal series, though I'm not sure), that also works in GoIO, if you constantly tap jump as you run instead of walking normally, you move faster than simply by running.

Erheller:
I'm not sure if anyone has discovered this before, but I haven't seen it mentioned here or in N-Sunderland's guide.

You can jump on the Junker's main engine on the bottom deck, then jump on top of the lower port gun, then jump again to phase through the floor onto the middle deck between the front and top port guns. It also works on the starboard side, but you have to jump outside of the boiler thingy hitbox to be able to phase through.

https://www.dropbox.com/s/r9j8bf4vvaxd6ez/Junker%20shenanigans.mp4

Credit goes to Col. Dierone for discovering this yesterday (unless someone else has before).

Edit: Probably not useful enough to be seen too often, but could have its situational uses.

N-Sunderland:
I was shown that one months ago, but it's not an intentional feature (obviously), nor is it really consistent, and as you said it's not very useful. A fun bug to play with, though.

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