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Engineering Tricks and Hardcore Parkour (Video)
vyew:
Ah ok, technical term for spannering against gatling.
As for jump movement, seriously? :O I thought I was imagining it!
ramjamslam:
yea, this only really works consistently in a 'controlled environment' i.e.not so much when you start getting into battle with lag and fire everywhere. Too risky to use in battle, and if it was more predictable then it would probably be considered a cheat and be removed.
vyew:
OK, I'm going to be working on the updated version of this video tomorrow and over the weekend, so if there's anything anyone would like me to add, post it here ASAP!
Current list:
Bunny hopping/jump movement-move around faster by spamming jump
Component bracing-Hitting the hull with a spanner a couple times during Gatling pressure before using the mallet allows for extra armored time
Mount guns in mid-air when falling past them (Galleon, maybe junker)-Use only in emergencies (assuming it doesn't cause me to teleport/rubber band due to touching a solid object on the fall)
N-Sunderland approved easy Squid repair circuit-will keep the other 2 circuits in there to use in case of extreme lag or personal preference (no big jumps at all=no rubber banding caused by hitting objects in midair, yes muse your fix didn't work for this one, see the Spire jump rubber banding section)
I will also streamline the video bit by leveraging my newfound Windows Movie Maker wrangling skills, cutting out unnecessarily long ending of clips, title screens, etc.
Finally, if you fellow engineers (or curious newbies) feel any of the footage is not clear enough (I still don't know how to fix the artifacts, sorry), name and shame it in this thread and I will re-record it.
Alistair MacBain:
Only thing you could add besides those are the moved repairs.
Hit a component and while the animation is still running you already move away so you already move to the next component to be faster but still get the repair on your first component.
vyew:
Good point, I will add a note about that.
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