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Fire Extinguisher - your opinion?

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Jamini:
The extinguisher has a suitable role on a ship, I normally like to see both the extinguisher and the chemspray if a ship has two engineers.

Where the extinguisher really shines is when one is on fire, but not currently under fire. This is predominantly when facing a Hades/Incendiary ammo, or if your ship manages to get out of range of a flamer. The low repair cooldown allows for much faster fire extinguishing and repair than the chem spray. It is a reactive tool, as opposed to the proactive chemical spray.

Times that the Chemical spray shines:
-Hull (Pre combat), Guns, Pyra Balloons.

Times that the Extinguisher shines
-Hull (Post combat), Engine fires, Other Balloons, Mobula hull/balloons.

By far, using the two in conjunction is best. When under direct flamer fire (and unable to fire) the extinguisher should put out heavy fires and the chemcal sprayer should immediately be applied when the cooldown ends to grant the fire immunity buff. This, naturally, requires quite a bit of coordination, but when pulled off can completely shut down a flamer attack.

sparklerfish:

--- Quote from: Jamini on August 21, 2014, 10:46:16 am ---if a ship has two engineers.

--- End quote ---

argh!  a ship should ALWAYS have two engineers!  There shouldn't be an "if" in there!

A single engineer cannot keep the entire ship chem sprayed, which is necessary when dealing with flames.  Also, I'm unsure why pyra balloons are singled out as needing chem spray, but not other balloons?  All balloons are equally (read: EXTREMELY) susceptible to fire damage and if you've only got an extinguisher, that flamethrower will keep igniting it and you'll be on the ground dying a messy death.

If you have THREE engineers, it can be good to have the third bring an extinguisher in case one of the first two let the chem spray go down -- even for two engies it can be tough to keep everything sprayed.

N-Sunderland:

--- Quote from: sparklerfish on August 21, 2014, 04:13:24 pm ---Also, I'm unsure why pyra balloons are singled out as needing chem spray, but not other balloons?  All balloons are equally (read: EXTREMELY) susceptible to fire damage and if you've only got an extinguisher, that flamethrower will keep igniting it and you'll be on the ground dying a messy death.

--- End quote ---

I don't think it's being singled out as needing chem spray, but some people are less inclined to use chem on other balloons simply because the Pyra's balloon is so easy to keep sprayed due to its proximity to the upper left gun, whereas other ships' balloons take slightly longer to reach.

I absolutely agree, however, that chem spray is pretty much necessary on all ships' balloons... Except maybe the Spire's. That thing's a long way away from everything, you don't really get any good chances to spray it.

Goldenglade:
I'm just going to say Yes.......

shaelyn:
the fire ext does have its uses.  chem spray is definitely more useful, and is mandatory for nearly any ship.  the instances I'd think to have a non-main engineer bring the ext is if they have enough to worry about, and have few components to worry about for keeping a fire maintained.
like the pyra, if I were to have a buff gungineer up top, that buff gungi will take an extinguisher.  they're worrying about buffing and bringing ships down.  maintaining the balloon is their highest priority, yes, but with so many duties, I think not having to run a chem spray circuit in addition would outweigh the added fire protection - especially if drogue chute is on hand.  but, if they're not worrying about buff, I'd probably have them run chem spray.
so yeah, extinguisher has its uses, just not as much of them.  depends upon the ship and the crew load out.

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