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Mobula Suggestion

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Captain Smollett:
I would love to test the open hatches on the top deck for quicker access to the hull and balloon from top deck guns.  This would lead to more diverse, fun and interesting weapon loadouts (since you could use close range wing guns) as well as the ability for the middle gunner to help rebuild in case of emergency.

I may be crazy but I actually remember the ship having them when it was being tested in dev app.  Can anyone else confirm or deny this?

Crafeksterty:
The more viable parts of the mobula is mostly in terms of its firepower and utility regarding its weapon slots.

One of the more easier ones is symetrical builds like double gat and mort, merc double artemis + gat mort.
But the more interresting builds and could be more fun is builds that use the sides.

For example. 2xhades/Mercury -  Lflak -  2xGattling
That way you have a ultra long range side, and an ultra short range side. Mostly good for your teamate.
There is also stuff like, Hades - Light flak - Light flak - Artemis/carronade - Carronade. A hades with 2 light flaks for the kill. carronade for short range escaping/Disabling.
And then there is the Flare - Gat - Mortar - Mortar - Gat. Ultra close range build, narrow aiming point but kills.

Just giving some heads up. I rarely see well made and used asymetrical mobula builds, the last one i used that needs a bit of pilot practice but is very nice is the 2xhades/Mercury -  Lflak -  2xGattling which is very fun.

Caprontos:
Just gonna throw it out a random though on this.. Not sure how I feel about it even haha but..

What if, there was a ladder, that is at the opposite end of the hull the captain is in, that goes down to a third middle hull from which in here you could fix the hull and balloon easily.. but not get to any other part of the ship quickly.

This could be enough to add ways to mix up the Mobula play style, with out just removing its current play style all together.. It'd be both potentially risky or beneficial to use depending on the situation.. It'd need testing though to see for sure its usefulness/gamechangyness..


What if.. instead of a ladder it was a hole down, and once in this hall the only way back to the top is.. to jump out the bottom of the ship?... Well that would be ridiculous but just a second random thought....

Samantha Vosh:
I think it's balanced as it is. At first i thought it to be imbalanced. Having been at the receiving end of a very skilled crew in a Mobula, i was decimated in a matter of seconds. No chance of repairing, no chance of running away. I get the feeling it's designed for that specific purpose. To catch the out of position ships and remove them from the match in a quick fashion. A glass cannon so to say. If the ship would be able to take hits as well, or be faster, it would outperform most ships. Because the Mobula only has to turn it's front towards the enemy and unload.

Currently I'm still clueless how to deal with the Mobula other then catching it with it's pants down.

Dementio:
The Spire is more glass cannonn than the mobula is:
- 4 guns that all can potentionally shoot the same guy plus one of those is a heavy gun that deals an immense amount of damage (sometimes, maybe).
- Has a MUCH bigger hitbox than the mobula.
- Has less armor and perma hull than most other ships.

I would rather buff the spire some more instead of having an even more powerful mobula.

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